I have a composition question/challenge for all you composers. [:)]
By nature, in-game video game music is somewhat repetitious because it is needs to enhance the whole gaming experience and not take center stage. This is very different then say concert music which cannot really be too repetitious because it is a art unto itself. (Yes, Bolero is a good example of repetitious concert music [:P] )
As composers, we are always faced with this balancing act. We must always ask ourselves 'How much repetition is too much repetition?' What do you all think about this issue? When is too much repetition too much? How does this question effect the 'background nature' of video game music?
By nature, in-game video game music is somewhat repetitious because it is needs to enhance the whole gaming experience and not take center stage. This is very different then say concert music which cannot really be too repetitious because it is a art unto itself. (Yes, Bolero is a good example of repetitious concert music [:P] )
As composers, we are always faced with this balancing act. We must always ask ourselves 'How much repetition is too much repetition?' What do you all think about this issue? When is too much repetition too much? How does this question effect the 'background nature' of video game music?