If I play a scene and there's only one track for this one mood availible and music is playing all times, that's definately too much repetition. Ideally as a musician I'd love to still experience new things after playing the game 7 days in a row [;)] But that's almost impossible, I know, I know, it would also cost the producer a fortune and a half. But actually setting up more tracks i.e. 5+ for the same mood if it is arising more often is needed for an average length (2-3min) cue in my opinion. The shorter the cue and the more arising a mood is the more tracks you need. One alternate should be there for everything, maybe except the mobile ring. [[:D]] But then again, I rarely play games so much that I'd consider this a highly valueable comment [[:D]]
One thing I always thought about for little variations, but I don't think is technically easily do-able, is to setup a second, maye third or other varying, additioning cue to the major theme cut make a memorizable theme, while still preventing the repetition effect. E.g. one time a theme by a horn, with strings in background, the other time the same horn theme but instead of strings you hear brass accompanied. Drums could also vary but usually we are not that picky on repeating drum-loops. Kinda like a music construction kit building on the fly.
All the best,
PolarBear
One thing I always thought about for little variations, but I don't think is technically easily do-able, is to setup a second, maye third or other varying, additioning cue to the major theme cut make a memorizable theme, while still preventing the repetition effect. E.g. one time a theme by a horn, with strings in background, the other time the same horn theme but instead of strings you hear brass accompanied. Drums could also vary but usually we are not that picky on repeating drum-loops. Kinda like a music construction kit building on the fly.
All the best,
PolarBear