Funny thread,
some informations:
There is no sampler engine, which does realtime stretching in a acceptable quality at the moment.
But there are some really good stand alone programms out there.
One of our major concerns is, that high quality realtime stretching will be part of future sampler engines.
Therefore we are searching and developing in this direction. Part of this developement was an assignement with Peter NeubÀcker (Melodyne) to develop a dedicated VSL Melodyne version.
If I remember right, there was more than 1 year developent time for the final algorythm and all the engine features.
So back to the recordings - the dynamics:
First, it's impossible for the musicians to perform all dynamics with 100% tight length. There are always little deviations. For woodwinds and brass samples we got so good results with Peters engine, that we were able to offer 100% length optimized samples. You can correct always in two directions, therefore for brass and woodwinds do have more than one optimised versions of one sample.
So here you've got the results of a high quality developement, which makes the library more flexible.
So please, Evan: there are very often incriminations in your postings, some time more subtle, sometime very dumpy:
Of course I'm not very pleased about such statements.
So I would like to ask you for more fairness in your postings.
Keep in mind, that this company is not "Microsoft". All people here are passionate musicians and technicians, and all togehter we are trying to develop the ultimative composing tool of the 21st century.
That's all.
thanks a lot
Herb
some informations:
There is no sampler engine, which does realtime stretching in a acceptable quality at the moment.
But there are some really good stand alone programms out there.
One of our major concerns is, that high quality realtime stretching will be part of future sampler engines.
Therefore we are searching and developing in this direction. Part of this developement was an assignement with Peter NeubÀcker (Melodyne) to develop a dedicated VSL Melodyne version.
If I remember right, there was more than 1 year developent time for the final algorythm and all the engine features.
So back to the recordings - the dynamics:
First, it's impossible for the musicians to perform all dynamics with 100% tight length. There are always little deviations. For woodwinds and brass samples we got so good results with Peters engine, that we were able to offer 100% length optimized samples. You can correct always in two directions, therefore for brass and woodwinds do have more than one optimised versions of one sample.
So here you've got the results of a high quality developement, which makes the library more flexible.
So please, Evan: there are very often incriminations in your postings, some time more subtle, sometime very dumpy:
Of course I'm not very pleased about such statements.
So I would like to ask you for more fairness in your postings.
Keep in mind, that this company is not "Microsoft". All people here are passionate musicians and technicians, and all togehter we are trying to develop the ultimative composing tool of the 21st century.
That's all.
thanks a lot
Herb