When working with Dorico to trigger samples, it is helpful to use the Velocity XFade rolls in order to control the dynamics in time. In those cases I send CC2 message and a message to turn on Velocity XFade.
For technical reasons, It would be more convenient however if the Synchron Player could respond only to the Velocity XFade on rolls and ignore it for all of the rest of the samples, which would ideally respond only to velocity (and not the incoming CC for Velocity XFade, CC2 by default).
Is there a way to do this that I am missing?
I am getting some buggy results by using Dorico expression maps to turn the Velocity XFade on and off.