Dietz, thanks for your reply.
(I think we may have some nomenclature issues here - probably my fault.
I use the engineering jargon term "black box" to mean any piece of hardware or software for which the transfer function - or at least the 'functional processing' - between its inputs and outputs is not known or well defined. Also, I appreciate that the term "decoding" tends to mean something quite specific to many people wherever multi-speaker setups are involved. I should instead use the term "processing" to avoid any confusion with this popular usage. I was implying the question of whether or not there is any sort of intermediate ambisonics channel-processing prior to 'mapping' [i.e. 'decoding'] ambisonics channels to loudspeaker channels.)
You're saying that for this particular virtual mic there might perhaps be "an uncontrolled mixture of all [7 ambisonic] channels"? In other words, this mic is not subject to the same many-to-2 channel processing (or 'decoding") that appears to be obligatory for all other "stereo" virtual mics in MIR? Well, you call this mic "unique" in your little screed about it in MIR. (7 channels is, I believe, the channel count for horizontal-only 3rd order ambisonics virtual mics, whereas there are 16 ambisonics channels for full-sphere 3rd order virtual mics, both regardless of selected loudspeaker configuration). Your remark is indeed puzzling for me.
I guess you've answered my question about whether or not it's first obligatory to 'map' explicitly to a more-than-2 loudspeaker configuraration in order to get a full horizontal or spherical experience on headphones, by telling me to open MIR's Output Format editor - which appears to be for loudspeakers only.
Looks like I'll have to ask VSL Support to see if they can get a dev to spill some beans on this issue that's causing my puzzlement and deterring me from experimenting sensibly with my own speculative capsule configurations in MIR. As for the dearVR Monitor echo issue, I might ask their support crew - or I might not, given that I really don't want (nor, I hope, need) a simulation of loudspeakers in a simulated room, getting in the way of my headphone mixes.
Anyway, I appreciate your taking the time to reply.