@jimwine said:
But for now, I have opted for the Dear VR Monitor solution which seems to be able to render MIR Prod 3D’s environment as intended. Thanks again for your thoroughness.
I finally got some binaural working with Logic Pro and MirPro3D. First thing I want to say is WOW! The Binaural rendition most definitely improves the depth perception and imaging as I move a piano around the venue... When I put the piano at the hot spot at the back of the hall...it definitely sounds like its in the back!!! Bravo VSL, this sounds amazing.
Regarding which Binaural encoder to use. I just downloaded and tried out the dearVRmonitor from Plugin Alliance, currently on sale for $150. I will probably end up buying this.
The built in binaural encoders in LogicPro are Apple's and Dolby's.
The Apple one is optimized to represent their AppleMusic Spatial Audio format. I personally don't see a point of using that at all for any reason now that AppleMusic support Dolby Atmos.
The Dolby Atmos one sounds better to me and has the ability to add some room acoustics in the NEAR, MID, FAR category. More on that in a minute.
But I definitely got better monitoring sound out of dearVRmonitor then Dolby's. Partly that could be because of the ability to choose my headphone profile, partly it could be due to dearVR's clarity and ambience sliders which can dial in something like Dolby's NEAR, MID, FAR. Also I really like that it has various room profiles in order to compare a mix in different virtual listening environments.
That being said, it starts to become a bit of a rabbit hole about what listening environment you would want to use while mixing for distribution. Is it going to be listened to mainly on AppleMusic with AirPods? Is it going to be mainly listened to on home theater Atmos systems? Or will it be at a big live venue, etc. I'm not sure right now whether it would be preferable to use Dolby's renderer, if you are going to distribute as Dolby Atmos...because its close to what you're actually going to hear...but maybe its not, dearVR is providing the headphone modeling which may actually be truer in that regard. Also its not clear what Dolby's NEAR, MID, FAR exactly do. But this is what every mix engineer faces every day, trying to make a mix that will translate to many playback systems and work reasonably well on all of them that matter. DearVRmonitor definitely brings more options for trying different listening environments...and as well I was easily able to get a very nice sounding binaural monitoring environment....which may or may not translate to the best final mixes...but sure sounds good on my headphones while I'm here at home playing around... So dearVRmonitor is definitely on my list now. I'm also inspired to upgrade my studio to actual 5.1 monitoring at some point, but that is a few thousand dollars away, so dearVRmonitor will be it for the short term, I'm impressed.
And I'm extremely impressed by the 3D imaging I hear through binaural headphones with MirPro3D. If I had known how good dearVRmonitor would improve that I probably would have gotten it a long time ago to use the old MirPro in 2D! It really makes MirPro imaging much more clear to hear. How all of that translates to stereo mix downs...I'm not 100% sure...but I can easily explore those differences by using a tool like dearVRmonitor and its just kind of enjoyable to hobby at home with VSL libraries using this.
that being said, all of the encoders I used hit the CPU quite hard for any time I was recording a live track. Even with some significant latency and larger buffer. So its probably mainly suitable for mix down only IMHO.