I just read up a bit about what Cubase12 can do. Holy crap that must be the 3D king of DAW's...its support fro 3D audio is very extensive and its going to take me quite a long time to figure out exactly what it can do...but among other things, besides supporting all the mixing formats we have talked about so far like 5.1.4, 7.1.2, 7.1.4, etc.. it also supports mixing directly in Ambisonics!!! It will take me quite a while to figure out how it all works before I can say anymore about how that works, but I did try already to at least insert MirPro3D plugin onto a 3rd order ambisonic track in Cubase.. the plugin showed 16 meters. Fine so far! I opened up MirPro3D and there is an output format called RAW 3rd order ambisonics. I selected it and the mic array became some kind of non-mic sphere..it skips any mic virtualization I guess and just passes the raw ambisonics from any direction directly back out to Cubase!
Cubase also provides numerous ways to monitor including built in binaural encoding.
Alright conceptually that looks interesting, but like I said, I have a lot more to figure out before its going to be working right to say any more, but that looks to me like I could literally use Cubase's binaural encoding to basically skip any virtual speaker fold downs and hear exactly the ambisonic representation of MirPro3D's rooms...in binaural headphones as best as they are capable of translating. This may or may not cause my CPU's to explode, so we shall see...
But Anyway, what I can say is between Cubase, LogicPro and DP....Cubase has WAYY more stuff related to 3D audio, Dolby Atmos, Binaural monitoring and even ambisonic mixing. You can even mix directly in Dolby Atmos, dealing with Atmos objects instead of conceptual virtual loudspeakers. I think I would have to take a class to understand how all that works though...so we'll see if I get anywhere with this, but just wanted to report what I found.