It seems like there is a non-official status regarding VE Pro and PLAY on the PC platform, as 'Working' , this is reported by some users on this forum, some indicate the it works in the 64-bit server, some say it works on the 32-bit sever. I'm not sure where we are heading next, but it sure is confusing to try to patch up all these bits and pieces of info. on forums to come to a solid conclusion.
It would be very helpful If some VE Pro users, , can confirm that VE Pro and PLAY are working fine together, and very reliably on slave PCs. If VSL can also provide some additional (official) feedback on workaround techniques to get VE Pro and PLAY to work on PCs that would be appreciated. (unless this is not the case), meaning... VE Pro does NOT work with PLAY on both PC and Mac platforms at this time.
On the other hand, no one seems to be reporting any success running VE Pro with PLAY on a Mac, so that is pretty much easy to figure out. It currently does not work on a MAC !
As to an official statement from VSL regarding the current, and future status of VE Pro with PLAY on both PC and MAC platforms, and whether there is a workaround for running PLAY reliably on a PC has not been made, at least I haven not read it yet.
The issue with PLAY is very puzzling indeed. PLAY works well in many hosts, both MAC, and PC, including some other networking-solution hosts, such as ' AudioPort Universal ' offered by 'Audio Impressions', (although it has many restrictions i.e. 32-bit only, no midi support, and only works on a PC), but there are users who are running PLAY with the AudioPort successfully. Which makes me wonder ....... Why VE Pro is having issues with PLAY, while it works fine in so many other hosts ?
I was expecting an early fix (via the first VE Pro Update) that was released to fix the PLAY issue, but sadly, that did not happen. Currently, things are not looking very rosy as far as VE Pro and PLAY are concerned, and quite honestly, I'm becoming less, and less, optimistic that VSL will eventually fix this issue, but I sure hope I'm totally wrong, and that this will be fixed in the near future.
I hope this issue will eventually get resolved, one, way or another.
Cheers.