@MS said:
hose,
It does not work like this. Each reverb plugin will use its own chunk of CPU and RAM.
If you are using the same convolution patch - you better use the reverb in an aux/bus track, and send from each instrument channel to this one. That way you only need to instantiate one reverb.
Thanks MS for your reply. The reason I want to use multiple reverbs is to be able to create different depths, and have the ability to set different tail lengths, and other different damping settings. I will insert them as busses ofcourse. BUT first I have to make it work, because somehow VE3 is not able to recognise the convolution reverb. All other VS plugins are working fine, but I'm getting an error when VE scans the VST folder, and then the reverb won't be in the list next to the others. Can't figure out what this could be. I am having the very same problem on both VSL slave machines running VE3 under WinXP 64bit.