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  • Maybe it would be a good idea to move experiments to another thread so your tests don't get lost in this discussion...

    _Mike


  • Probably right Mike - Thanks again for starting this discussion.

    All the best,


  • last edited
    last edited

    @mverta said:

    Maybe it would be a good idea to move experiments to another thread so your tests don't get lost in this discussion...

     

    _Mike



    Very true Mike. I also think it's not great etiquette to post other music on an existing thread - although Rob is very keen on all the technical reverb/eq/overall sound/stuff and means well because he can't help himself. :)))))

    What I would observe though - this business of having to constantly play around with reverb is bullshit and distracts from the music. What's needed is a device that stops all this reverb messing around crap and just allows you to dial in whatever hall sound one wants and get on with the important stuff.

    Playing around with all that kind of mess should remain in the domain of dance (music) creators.

  • Couldn't agree more with PaulR about the need to rid ourselves of the virtual room bullshit, It's been driving me crazy for years .. as anyone who listens to the podcast probably knows. I do my best to find my way into a good mix but I'm never 100% satisfied with the results. My TODD AO mix template has me around 90% happy . Like all of you .. I'm really hoping that MIR will solve these issues. The issues concerning mix are practically endless .. and I could only satisfy myself with an answer to these if I actually sat down in a scoring stage .. and watched a recording session and the mixing to see how it's really done. But seeing as this is unlikely to happen (And believe me I've asked around :P) then I'm stuck with the bullshit problems of mix. . So roll on MIR .. or some other thing to let us have our virtual room without all the crap that one has to try to figure out. I swear by now I should have earned a PHD with all the researching and stuff I've done ... I dare say so do some of you too :P

  • Also couldn't agree more with Paul and Hetoryn (sorry again Mike for the posting of music[:$]).   My day is already filled with trying to get into the heads of various directors and THEN coming up with something they don't laugh at when heard.   I just don't want to spend so much time fussing with making samples 'sit' right.   One more vote for MIR!

    Rob 


  • To me, the arrangement is so impressive that I hardly notice the mix. I suppose i's just mixed so well that I don't notice it, which is a big compliment. 

    Thanks again for your mix tips. You've inspired me to start recording again, it's been a few months. Back to work. :)  


  • Mike, do you have any mock ups of other composers we can hear? Ex, Debussy.

  • Go to the root level of his website, watch the infomercial ;) then click on to his music. The Forbidden Warrior tracks are live musicians and very impressive. The Batman film is amazing, not sure if that's sampled or live.

    I like his idea of using multiple impulses, instead of the same room for every section. It seems like you might get a strange buildup doing it that way, where multiple impulses even themselves out. Then again my G5 Dual 1.8 chokes on even one instance of Altiverb 6 in Logic 8, so I need to get a faster machine to test all of this out. :( 


  • Here's the Forest Battle cue he hated the sound of. I wish my cues sounded this "bad." 

    http://community.vsl.co.at/forums/t/9554.aspx?PageIndex=1

    I guess once you're spolied by live players there's no pleasing you. 


  • Until you guys mentioned it a couple of days ago, I had no idea the Todd-AO IR had been released.  So I broke down my template, and started over.

    I got out some of my live recording Pro Tools sessions, and just A/B'd with my virtual setup, matching as best as I could.  

    It's going to take a few more days of tweaking, but here's a sneak preview (sorry for the sloppy playing...)

    [url=http://www.mikeverta.com/Posts/TAO_Test.mp3]Todd-AO Test[/url]


  • Mike...

    Are the examples on http://www.mikeverta.com/ > Music

    all orchestral recordings, or where some made with samples?

    .

    Heightened low end of orchestral movie soundtracks compared to conventional symphonic recodings:

    What do you think is the cause for the big low end which resonates in the scoring stage recordings. Is it the resonance of the stage picked up by the main system in conjunction with closed micing of the deep instruments; choice of microphones... or what is it?

    Are those low frequencies which are very apparent, for example when a gran cassa is hit but are actually always present, further enhanced in the mix e.g. with artifical reverberation, or does the "natural" recording already have this low resonating, respectively the mixer doesn't enhance much or nothing?

    .


  • Those near-infrasonic bass frequencies occur naturally - not just for the GC but also especially for the basses, but only a few engineers have techniques to bring them out without using artificial enhancement.  My engineer, Shawn Murphy, is one of them.  I asked him that very question directly during one of our first sessions, because it was a signature thing on his recordings, and he told me they were in there, you just have to know how to pull them out.

    _Mike


  • Shawn Murphy's your engineer? Where's the head-exploding-with-envy emoticon???? 

    Martin (who has clearly already reached his deadly sin ration limit for the day)

    P.S. - Nice work btw... 


  • I've seen the DBX bass synthesizer in many scoring stages, 120A is the latest model. They often add this effect to the bass drum and low strings. Waves has a plug-in version as does Apple.


  • Most DEFINITELY.  Seen that a ton.

    _Mike


  •  As far as I know copyright law forbids publishing (even this way) this kind of work without permission. It is a pity, the arreangement is so marvellous.


  • EDIT: I erase my own posts in this thread. This is just silly.

  • I sketch my scores by hand on Judy Green score pads with a custom layout (36-stave).  If I'm REALLY in the crunch and it has to be a mock-up, then I may go directly into Performer, using the pad just for basic orchestration "blocks."

    I've owned Finale since 1.0; rarely use it.  My orchestrators - who really act more like proofreaders - bring stuff into their program of choice for that stuff.

    Speed-wise, I knew very young that was going to be important.  It's a skill like any other.  Between projects, I constantly do speed exercises, where I have a given number of hours to produce a given number of minutes of music, and I treat it like it's a real job.  I must finish, and it must be as good as possible.  25 years of doing this all the time has helped me learn to get to "it," quickly, but I still have to practice constantly, to avoid falling back on the same harmonic habits piece after piece.  Also, when I do my sketches, I do them in pen, so I'm not allowed to correct or erase - this forces my internal musical ear to be sure about its choices, because I only get one chance. I always make mistakes - there are mistakes in the Star Trek piece, for sure - but my feeling is that if I can get it 90% right the first time, quickly, then on a real schedule, I will have ample time to review and get things the way I really want.  It usually works out that way.  In fact, if I take too much time writing, I begin to hate my own work and it kills the momentum.  As it is, I have learned to let go of a finished piece very quickly, because within an hour, I despise almost everything I write, and will change or destroy it otherwise.  

    Also for speed, one other thing I learned to do was go for 3 or more days without sleep and little food.  I began training for that in 1990, and for the last 15 years, I regularly only sleep 4-5 nights a week, tops.  This has saved my ass on more than a few occasions, where I was asked to do something that wouldn't have been possible otherwise, and a great many jobs where I'm called in at the 11th hour to rescue a project, and without being able to go constantly for days, it would be logistically impossible to finish.  It also allows me - when things are working - to just stay with it as long as possible, but I also steal the trick of stopping while I still have an idea, so I can begin with that fresh the next cycle.  I think of the score to Gone With the Wind - which was 3 hours of orchestral music written in 4 weeks. Amazing... unfair and ridiculous, but this business often is. I got a couple of early breaks just becuase I could finish when other guys couldn't.  It cost me a marriage and gave me kidney stones until I figured out how to adjust my diet, but my work is more important to me than those things.  On non-project cycles, I use the extra hours to train, both musically and physically.  I have to be at the gym every day and stay in shape or my body can't handle the stress.  As it is, when I sleep, I sleep like a baby :)  

    I have a ton of other things which I do regularly as part of the discipline, but they're not directly related to speed. If you don't have to cultivate this skill, why do so?  Enjoy the time writing, and let it flow how it flows!  If you want to learn to get faster, just start setting time limits for yourself - say, 2 minutes a week, and force yourself to hit it.  One thing I did, in the beginning, was make myself perform my speed pieces for others, so that I could feel the humiliation of an incomplete work.  You'd be surprised how effective negative reinforcement can be! :)  Anyway, those are a couple ideas for you.

    Best,

    _Mike


  • I knew I wanted to write for films at age 5 and began studying at a conservatory.  I began serious compositional exercises (which is what I was referring to) at 10, yes, and started working professionally at 15.

    As for the sleep - you'll notice I'm not a small child :)

    _Mike


  • Great writing discipline, Mike. Inspiring.