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  • I remember one of Maarten's demos had some noise of this kind, I thought such a "performance" sample was accessable with the Pro Edition somehow? Apart from that it is really easy to get this done yourself, recording yourself on an old chair trying -not- to make noise. [:D]

    PolarBear

  • I own GOS and VSL (Pro). Until now only GOS has an 'Ambient' patch. I find it quite usable.


    Here's a piece I used it on (most noticeable on the beginning and end, there's a 'cough' at 1:24 or so)

    http://www.robelliottmusic.com/mp3s/Romantic/L'amour%20et%20l'Honneur.mp3


    Having said that, I think VSL providing to their Pro and First owners this type of patch would be terrific.

    Rob

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    Hi Rob,

    Very effective!

    I experimented with this a few years ago in The Forest Awakes

    (a lot rougher and shorter than your cue - just as another example)

  • Hi Peter,

    I like your piece - very magical. The Ambient sounds you use allow the music to 'spring forth' out of something other than 'nothing' (hopefully that is not too confusing). If we are imitating what 'humans' would do in a real session, then human sounds, etc are just a part of it. When they are missing, something in us says 'fake'. I really look forward to seeing what VSL can come up with.

    Can you imagine this 'ambient' patch through the performance tool [:P]

    Rob

  • I think the average listeners often cannot distinguish general midi from a real orchestra but more often hate that human noise...
    And musicians can really distinguish a humanized sample from a real orchestra.
    So to me is a waste of time.
    Sergino

  • Hi Sergino,

    While I think adding noise can easily get out of control (a little is good, a lot is better syndrome [:'(] ), it really doesn't take a lot of time (2-3 minutes to call up a very small ambient patch and add a track.)

    Listening to a recent cut of Yo-Yo Ma expertly playing his cello - I would very much miss his 'breathing' - especially on the most of passionate of sections of the piece. Also, on some recent woodwind solos (smaller chamber sized pieces) I have recorded some 'breaths' in just a few of the most obvious spots and it really 'breathes' life into the part - IMHO.

    Again, I don't agonize over making this perfect - I am just trying to bridge the gap from samples to live - sort of like counting 1,2,3,4... and letting someone else 'think' 5 in their mind. Hope that makes sense.

    Rob

  • To me this is a possibility to introduce the "sound" of a hall, not for having the coughs and scratches of the second trumpet player recorded. Ideally no sheets are needed to perform the music, but who got that time these days... It is about the "magic air", the sound a mic "produces" when exposed in such an enviroment. Not having noises, hating noises, most will know listening to something sounding sterile. We don't recognize the real clean kitchen in a film as a room we would live in, we miss some dirt, some mess, some "noise" to make it "real".

    IMHO,
    PolarBear

  • Human noises, huh? Er . . . for a minute I thought you were talking about something crass. [:D] [:O]ops:

    ~Chris

  • Well, I am totally into the adding noises thing, except I don't thing I've sucedded at that task. I've been listening to a lot of VSL demos and I have noticed "air" on the recordings. (I believe this is produced by the microphones that are recording the session, except on midi composing there are no microphones [;)]).
    So, what causes this effect? Some kind of audio capture? Reverb?

    Btw: Where can I get these human noises besides from the GOS? I would love to experiment on some of the quieter passages of my music.

    Thanks

  • Any ideas? [*-)]

  • As music editor for the Lord of the Rings scores, I can tell you we spent quite a bit of time cutting out all the other noises you hopefully can't hear!

    However I do think it's very useful to add some room ambience, so long as the loop isn't so small as to draw attention to itself. Together with decent reverb it does draw together the whole sound of the 'orchestra'.

    Cheers

    Michael

  • Individual Room-Noise will be integrated part of our MIR-engine, BTW. This will fill those dreaded "digital zero"-breaks nicely, using the proper mic-position and -format, of course.

    /Dietz - Vienna Symphonic Library

    PS - Thanks for appearing on our forum, Michael. We're happy to have you here.

    /Dietz - Vienna Symphonic Library