Dietz, i've been following that sucker for about 6-8 months now [[[[:)]]]]
I want one, but I dont knwo anyone that has it. Dynamic convolution is definitely something I'm looking forward to expanding.
I dont talk about it much, because I want it to be one of MY secrets when I get one [[[[:)]]]]
I do talk alot about dynamic convolution tho [[[[:)]]]] I think a combination of linear and dynamic is going to be one of hte ways to go for "realism" I've always believed that rooms respond slightly differently depending on the volume stuff is being played at. I dont believe that linear impulses would let one recreate this.
then agian. I'm going on "back alley"/street knowledge and not any technical data, so I could be completely wrong...[[[[:)]]]]
I want one, but I dont knwo anyone that has it. Dynamic convolution is definitely something I'm looking forward to expanding.
I dont talk about it much, because I want it to be one of MY secrets when I get one [[[[:)]]]]
I do talk alot about dynamic convolution tho [[[[:)]]]] I think a combination of linear and dynamic is going to be one of hte ways to go for "realism" I've always believed that rooms respond slightly differently depending on the volume stuff is being played at. I dont believe that linear impulses would let one recreate this.
then agian. I'm going on "back alley"/street knowledge and not any technical data, so I could be completely wrong...[[[[:)]]]]