I think its due to the way they create their dynamic impulses. They are "ticks" of short responses I believe. 256 of them or so.
It would take a massive amount of memory to create 256 linear responses. Without comprimizing some sort of quality.
I believe thats the issue. But thats jsut thinking with no knowledge of how it really works.
I did alot of reading on dynamic convolution, and alot of it went WAAAAAYYY over my head, but it was interesting none the less.
I'd like to see some sort of "modeling" setup like the pod and so working for reverbs with impulses and EQ or something. This is why I think dynamic mixed with linear convolution could be really cool. I dont think the decay is my main concern, but the early response and reflections could be where we get the "meat" of what some people call room compression. Using the dynamic convolvers for the early reflection data, and linear for the decay might be somethign to try.
This is all talking out of my ass though. I've never really sit down and studied how sound works, and I NEVER plan to. I'm just combining all the littl ebits of info I've picked up over time, which is like combining mathmatic formulas to create an anser you like. Its generally wrong [:)]
Anyhow, I'm glad you dug it. I really want one, and am looking at picking one up at some point. I jsut have to jsutify the purchase somehow. I'm not doing much recording, and I dont really like the idea of doing multiple stereo passes jsut to get "NEVE" sounds on the stuff I do.
It would take a massive amount of memory to create 256 linear responses. Without comprimizing some sort of quality.
I believe thats the issue. But thats jsut thinking with no knowledge of how it really works.
I did alot of reading on dynamic convolution, and alot of it went WAAAAAYYY over my head, but it was interesting none the less.
I'd like to see some sort of "modeling" setup like the pod and so working for reverbs with impulses and EQ or something. This is why I think dynamic mixed with linear convolution could be really cool. I dont think the decay is my main concern, but the early response and reflections could be where we get the "meat" of what some people call room compression. Using the dynamic convolvers for the early reflection data, and linear for the decay might be somethign to try.
This is all talking out of my ass though. I've never really sit down and studied how sound works, and I NEVER plan to. I'm just combining all the littl ebits of info I've picked up over time, which is like combining mathmatic formulas to create an anser you like. Its generally wrong [:)]
Anyhow, I'm glad you dug it. I really want one, and am looking at picking one up at some point. I jsut have to jsutify the purchase somehow. I'm not doing much recording, and I dont really like the idea of doing multiple stereo passes jsut to get "NEVE" sounds on the stuff I do.