Herb and all at VSL,
I may have come up with an idea of how to tackle the problem of sympathetic vibrations either between ensembles, or created when 16 solo violin sample instruments play together as an ensemble. The problem with using say, 16 different violin instruments samples together as an ensemble in traditional sample rigs is that no sympathetic vibrations occur between the instruments creating cross related harmonics etc... For those not familiar with the concept you should be able to read more by doing a search on Google.
Anyhow, here's the solution, assuming you have 16(or a set of many) seperate instrument samples intended to be used in soli unison (or really any which way):
1. Put local mics (short range to avoid picking up neighboring instruments but mostly nearby wall reflections) on all the seperate instruments and set them up in a silent room.
2. Either use a shot gun pistol or wave sweep from two locations:
a) first location would be 25% inside center from the left side of the group
b) 2nd location would be 75% inside center or 25% from right side of group
Here's the part that is going to do it:
3. Use the captured recording of the instruments vibrations from the sound sweep or pistol as a reverb map in AltiVerb from AudioEase. Sure it takes a lot of processing power, but this should work.
4. Add this AltiVerb vibration to the appropriate ensemble and whamo, you should have the appropriate resonances inherent.
This method could also be used for the whole orchestra as well as for neighboring sections such as the brass instruments vibrating and reacting to the same gunshot heard within the violin section. In fact you could have a WHOLE ORCHESTRA vibration capture for each section of the orchestra. Meaning, you put local mics on ALL the instruments that could possibly be on stage, including timpani etc... and you mix them accordingly so that they are proportional to the location of either a conductor or audience member, THEN, you fire the gunshot from within the:
violins
violas
celli
basses
horns
trombones
flutes
percussion
etc...
You'd then slap the apprpriate WHOLE ORCHESTRA vibration as a patch in AudioEase's AltiVerb, and viola, you have the apprpriate resonances to each frequency possible for each section playing.
Of course you'd need to setup like 10 to 20 AltiVerbs, but this is not a problem for offline bouncing within Logic for instance.
I just thought I'd share this in case someone wants to give it a shot. Just remember me when you mention where the idea came from (that is if it works, but I suspect it will).
This approach is similar to Physical Modeling except that the resonance of the instruments is sampled as opposed to theoretically and mathematically constructed.
It should work!
Perhaps you guys can do some tests, and maybe venture into this area, staying ahead of others who may try...
Yours,
Evan Evans
evanevans@evanevans.org
I may have come up with an idea of how to tackle the problem of sympathetic vibrations either between ensembles, or created when 16 solo violin sample instruments play together as an ensemble. The problem with using say, 16 different violin instruments samples together as an ensemble in traditional sample rigs is that no sympathetic vibrations occur between the instruments creating cross related harmonics etc... For those not familiar with the concept you should be able to read more by doing a search on Google.
Anyhow, here's the solution, assuming you have 16(or a set of many) seperate instrument samples intended to be used in soli unison (or really any which way):
1. Put local mics (short range to avoid picking up neighboring instruments but mostly nearby wall reflections) on all the seperate instruments and set them up in a silent room.
2. Either use a shot gun pistol or wave sweep from two locations:
a) first location would be 25% inside center from the left side of the group
b) 2nd location would be 75% inside center or 25% from right side of group
Here's the part that is going to do it:
3. Use the captured recording of the instruments vibrations from the sound sweep or pistol as a reverb map in AltiVerb from AudioEase. Sure it takes a lot of processing power, but this should work.
4. Add this AltiVerb vibration to the appropriate ensemble and whamo, you should have the appropriate resonances inherent.
This method could also be used for the whole orchestra as well as for neighboring sections such as the brass instruments vibrating and reacting to the same gunshot heard within the violin section. In fact you could have a WHOLE ORCHESTRA vibration capture for each section of the orchestra. Meaning, you put local mics on ALL the instruments that could possibly be on stage, including timpani etc... and you mix them accordingly so that they are proportional to the location of either a conductor or audience member, THEN, you fire the gunshot from within the:
violins
violas
celli
basses
horns
trombones
flutes
percussion
etc...
You'd then slap the apprpriate WHOLE ORCHESTRA vibration as a patch in AudioEase's AltiVerb, and viola, you have the apprpriate resonances to each frequency possible for each section playing.
Of course you'd need to setup like 10 to 20 AltiVerbs, but this is not a problem for offline bouncing within Logic for instance.
I just thought I'd share this in case someone wants to give it a shot. Just remember me when you mention where the idea came from (that is if it works, but I suspect it will).
This approach is similar to Physical Modeling except that the resonance of the instruments is sampled as opposed to theoretically and mathematically constructed.
It should work!
Perhaps you guys can do some tests, and maybe venture into this area, staying ahead of others who may try...
Yours,
Evan Evans
evanevans@evanevans.org