what I find is that it depends on specific reverb units/plug ins.
Generally I use multiple reverbs for different "placement" in the room.
Using reverbs with high early reflection volume, and shorter decay trails, to simulate the stage and placement.
and reverbs with longer decays, much less early reflection data, and some EQ to emulate the "hall"
I'll also put a reverb onto the horns usually, to simlate the "slap back", then putting both the dry signal and the "slap back" into the other reverbs. putting the slap back in "back" via pre fader adjsutments.
One must understand that pre delay is an important factor. Usually long predelays occur with large halls. Generally 50ms is long, I tend to keep it around 35-40 unless the "slap back" isn't noticable enough in the horns.
Dry signal to wet signal ratios are important as well, they, as well as EQs/filters help with placement of instruments "within" the emulated room.
the less dry signal and the less high frequency data in the dry signal the farther you go back. On problem people have is actually removing high frequency data BEFORE you put it into the reverb, which is unatural, and why people get muffled performances. You need to consider WHAT signal you are EQing. Pre EQ/fader auxillary sends help you EQ and still get the sprkle you need.
This doesn't mean you dont need to EQ the reverb send signal a bit, its jsut that it will be a little different than the EQ of the dry signal you want to keep.
another thing to watch out for are "close mic'd" samples that have too much proximity effect. In which you may want to lower some low mids in the actual sample. Snare drums especially give me this problem.
VSL's stuff isn't close mic'd tho, so you shouldn't have much of a problem.
on a Side ntoe, I tend to lower some low mid's on my stuff in the final to help it from getting muddy.
Have I confused you yet?
Generally I use multiple reverbs for different "placement" in the room.
Using reverbs with high early reflection volume, and shorter decay trails, to simulate the stage and placement.
and reverbs with longer decays, much less early reflection data, and some EQ to emulate the "hall"
I'll also put a reverb onto the horns usually, to simlate the "slap back", then putting both the dry signal and the "slap back" into the other reverbs. putting the slap back in "back" via pre fader adjsutments.
One must understand that pre delay is an important factor. Usually long predelays occur with large halls. Generally 50ms is long, I tend to keep it around 35-40 unless the "slap back" isn't noticable enough in the horns.
Dry signal to wet signal ratios are important as well, they, as well as EQs/filters help with placement of instruments "within" the emulated room.
the less dry signal and the less high frequency data in the dry signal the farther you go back. On problem people have is actually removing high frequency data BEFORE you put it into the reverb, which is unatural, and why people get muffled performances. You need to consider WHAT signal you are EQing. Pre EQ/fader auxillary sends help you EQ and still get the sprkle you need.
This doesn't mean you dont need to EQ the reverb send signal a bit, its jsut that it will be a little different than the EQ of the dry signal you want to keep.
another thing to watch out for are "close mic'd" samples that have too much proximity effect. In which you may want to lower some low mids in the actual sample. Snare drums especially give me this problem.
VSL's stuff isn't close mic'd tho, so you shouldn't have much of a problem.
on a Side ntoe, I tend to lower some low mid's on my stuff in the final to help it from getting muddy.
Have I confused you yet?