I totally agree with the suggestion. It would be a hugh benefit to be able to assign on a local level controller switches.
Jay
Jay
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@DG said:
I think that in the end the instances may well become multitimbral, as that could also cut down on CPU usage. However separate instances has not caused me any problems so far.
DG
@JWL said:
If people are finding their systems crapping out with a respectable string section loaded right now, then Himmel, bitte helf uns alles ("Heaven, please help us all") when complex wind, brass and percussion configs are needing to be added down the road... (and soon, I hope). Let's just pray that we won't need two computers per orchestral section!!!
@Christian Marcussen said:
I'll just give this a little bump with an appeal to all users to throw your ideas into the open. How do YOU feel the player could be improved?
@Christian Marcussen said:
Better sample alternating
Having 4 samples of each articulation is great, but could be utillized much better. As it is now (as far as I can tell) samples only alternate after hitting the same note twice in a row. This means that if I play for instance the suspence "theme" from Jaws I keep hearing the same notes.
Solution
Each Cell remembers it's previous position and what sample it played last. So if I hit a staccato note on cell 1, then play some legato and play a staccato note again it plays sample 2.