nono,
I agree with you 100%....
Your way is THE way......i just stated a work-around.
I totally agree.
SvK
I agree with you 100%....
Your way is THE way......i just stated a work-around.
I totally agree.
SvK
194,235 users have contributed to 42,914 threads and 257,940 posts.
In the past 24 hours, we have 2 new thread(s), 16 new post(s) and 92 new user(s).
@Christian Marcussen said:
Well of course there are work arounds. But having 8 instances of violins isent really acceptable, nor is it the intention of VSL.
One instrument, one instance - hence you can load multiple matrices. But in spite of that ability things can still be improved upon, which is the aim of my post. [H]
@Christian Marcussen said:
Well of course there are work arounds. But having 8 instances of violins isent really acceptable, nor is it the intention of VSL.
One instrument, one instance - hence you can load multiple matrices. But in spite of that ability things can still be improved upon, which is the aim of my post. [H]
@DG said:
I think that in the end the instances may well become multitimbral, as that could also cut down on CPU usage. However separate instances has not caused me any problems so far.
DG
@JWL said:
If people are finding their systems crapping out with a respectable string section loaded right now, then Himmel, bitte helf uns alles ("Heaven, please help us all") when complex wind, brass and percussion configs are needing to be added down the road... (and soon, I hope). Let's just pray that we won't need two computers per orchestral section!!!
@Christian Marcussen said:
I'll just give this a little bump with an appeal to all users to throw your ideas into the open. How do YOU feel the player could be improved?