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  • Engine/Workflow questions

    Hi. Some questions.

    - Is the engine 64 bit ready?
    - Whats its polyphony?
    - whats the difference in the amount of instruments you can load in VI vs GS3
    - If I understand correctly you would typically have one instance loaded per instrument, like for instance violins. But what abour percussion. You have loads of percussion and having an instance per percussion sounds a little wild. I am aware that you can load more into one instance and switch with a keyswitch, but this does not seem like a viable alternative. How is this handled?

  • - What happens if I'm using Universal mode, and play with both hands (as second and first violins for instance).

  • last edited
    last edited

    @Christian Marcussen said:

    Hi. Some questions.

    - Is the engine 64 bit ready?
    - Whats its polyphony?
    - whats the difference in the amount of instruments you can load in VI vs GS3
    - If I understand correctly you would typically have one instance loaded per instrument, like for instance violins. But what abour percussion. You have loads of percussion and having an instance per percussion sounds a little wild. I am aware that you can load more into one instance and switch with a keyswitch, but this does not seem like a viable alternative. How is this handled?


    Another gentle little Bump...

    - The only remaining questions are if its 64bit ready?

    - What happens if I play with two hands using Universal Mode, or some Speed Controlled mode?

  • Hi,

    we are collecting all technical questions for our programming team and hand them over to them, when they return.

    All Intervall Performance need to be played monophonic, all others are polyphonic, so you can play monophonic AND polyphonic within matrices.

    Best, Paul

    Paul Kopf Product Manager VSL