Hi everyone!
We had a chat with VSL developers,
We know why crashes happen for Windows users: we shipped a Control Panel that was not necessary but a very good optional component that allows Windows users who has multiple GPUs to choose which one to use, and it is hardly dependent on the other libraries such as HIP, that make our GPU code run. Speaking in simple words, we'll fix that issue and it should not be a problem in the future.
The M4 issue hasn't been investigated yet, but I believe this lies in the hard dependencies of Mac OS X version <> Metal version that is shipped for M4 units (yes, Apple ships things badly for Metal) which breaks our code. For comparison, this doesn't happen on Windows, but we can patch it too, after the Windows issue patches.