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  • Thanks for your interest in our developments!

    MIR 3D is still work-in-progress, so there might be changes in the feature set in general or specific changes I can't anticipate, but since you asked, I'll try to give you an idea:

    - MIR 3D will based on 3rd order Ambisonics throughout its whole signal path, but of course you will be able to decode in 1st order like MIR Pro does, too. We plan to allow for a painless transition from MIR Pro to MIR 3D (not the other way round, for obvious reasons).

    - There _will_ be sonic differences for several reasons, so if you need bit-identical recalls you will have switch back to Pro. 3D and Pro can't coexist side-by-side, otherwise there would be no straight-forward way to migrate existing templates to the new version.

    - Format-wise the sky is the limit, from a technical POV. :-) MIR 3D will enhance the existing concept of "capsule-based" decoding (i.e. the individual capsules of the virtual microphone arrays we have in MIR Pro) with an approach that could be called "coefficient-based decoding". The latter can be seen as a way to sculpt and organize the Ambisonics output from a loudspeaker-perspective rather than a microphone-perspective. Sounds a bit confusing, I know. 8-) ... In general, things get _really_ complex quickly when dealing with HOA, so there will be (or better: will _have_ to be) Output Format Presets to deal with multi-channel mixes. 

    - These output formats will include all typical surround- and 3D-configurations, some of them maybe even in several flavours. MIR 3D will also be able to deliver the un-decoded Ambisonics audio stream, which opens whole new areas of use-cases. But MIR 3D can _not_ output Dolby Atmos-metadata. You will most likely integrate its chosen, discrete multi-channel output in form of so-called "beds" with your Atmos mix. There are no moving "Objects" in MIR Pro, so that's a non-issue for now.

    - A final word of the notion "3D" in context of MIR: As you all know, MIR is based on impulse responses from real halls. IOW: If there was no IR source position, then there's nothing we can put a signal in. Of course we found ways to interpolate and do some other nice trickery, but please keep in mind that this is _not_ an algorithmic reverb engine, so don't expect the option to have a singer flying through the hall. ;-) MIR all about a holistic, enveloping presentation of real (!) rooms and the way instruments (or other sound sources) interact with them.

    ... let me repeat that this info is based on the most recent developments, but things still might change for the actual release version!

    Thanks again for your interest! Highly appreciated.


    /Dietz - Vienna Symphonic Library
  • I haven't understood a single word, but I'm looking forward to it nevertheless, haha. XD


  • Dietz,

    Is there any reason to feel that this 3rd order ambisonic tech will create more "depth" accuracy even while just using stereo results?  


  • Depending on the chosen decoding method the difference ranges from "subtle" to "dramatic", even in stereo. :-) It's not so much about "depth" per se, more about enveloping and also about decorrelation.

    ... but then, MIR 3D is not "just" about Higher Order Ambisonics and 3D audio, but also about new concepts of preset creation and management, and of course an overhauled GUI. :-) 


    /Dietz - Vienna Symphonic Library
  • Any wait to hear it!

  • Thank you Dietz :)

     

    Your answers are actually very similar to my speculation, so I feel on track with my conception of what you are up to.

    I have been trying out various configurations for 3D audio, including Atmos and I am finding that when I import mixes to work on that use MIR pro as the anchor for all of the placement duties, I do not have an interest to pull it apart to upmix. The space sounds so good in stereo that upmixing techniques aren't quite satisfying and I hesitate to use any "tricks" on it. 

    I will be happy to be first in line for the upgrade :)


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    @Another User said:

    I will be happy to be first in line for the upgrade :)

    That's good to hear! We'll do our best to meet your expectations. 😊


    /Dietz - Vienna Symphonic Library
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    I'm also very much looking forward for this... and crossing my fingers the upgrade won't be expensive 😳

    It may be soon to ask but if I upgrades to MIR 3D can I switch between it and pro(24) for different projects?

    Also, in contrast I've been eyeing Spat revolution essentials and I'm wondering in terms of virtual space will MIR 3D also offer some kind of "neutral" space without much of a room\venue feel to it?


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    @Dietz said:

    Depending on the chosen decoding method the difference ranges from "subtle" to "dramatic", even in stereo. 😊 It's not so much about "depth" per se, more about enveloping and also about decorrelation.

    ... but then, MIR 3D is not "just" about Higher Order Ambisonics and 3D audio, but also about new concepts of preset creation and management, and of course an overhauled GUI. 😊 

    Dietz,

    If you have the time and inclination, would you be willing to elaborate on what you mean by enveloping and decorrelation?  I think I have an idea of what you're talking about, but I'd love to hear more specifics on it so I can better understand all of this (and apply that knowledge in my own work).  

    - Sam


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    "Enveloping", "decorrelation" ... That's techno babble 😊 for the feeling of being "surrounded by sound" (or in our case: by the room).

    Some online-sources for further reading:

    -> https://www.sweetwater.com/insync/decorrelation/

    -> https://valhalladsp.com/2010/05/12/shimmer-modulation-auto-correlation-and-decorrelation/

    -> https://www.jstor.org/stable/3680992

    HTH,


    /Dietz - Vienna Symphonic Library
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    Thank you, Dietz.  Those links help me understand the concept better 👍


  • This all sounds incredible. I know it might be too early to answer some or all of these, but: - is there a very broad ballpark for when this could be available (even if just in beta)? A few weeks, a few months, more than 6 months? - what is the plan for the price of the product? Slightly more than MIR Pro, significantly more than MIR Pro? - will there be a "MIR 3D 24" or similar kind of limited/budget-friendly version? - will the demo version include randomly positioned, randomly triggering default iPhone ringtone? - does this reuse the existing impulse responses from the 6 MIR stages, or do you need to re-record venues for this? Either way, thanks for the updates and good luck!

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    Hi Milan,

    thanks for your interest in our ongoing development work! Highly appreciated.

    It's very tempting for me to share my excitement and anticipation, but as you know, it's good ol' VSL company policy no to spill the beans at an early stage. 8-) I'll try to answer your questions as thoroughly as possible nevertheless, but please understand that I won't go into the details. 

    @Another User said:

    Either way, thanks for the updates and good luck!

    You're welcome! Thanks again for your interest. We'll keep you posted ...


    /Dietz - Vienna Symphonic Library
  • Dietz, will the new technology also allow for placing the close/mid mics of the Synchron Series into the other venues? Some kind of magic to interpolate from that sound, and make it coherent with the different venues?

    Paolo


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    @PaoloT said:

    Dietz, will the new technology also allow for placing the close/mid mics of the Synchron Series into the other venues? Some kind of magic to interpolate from that sound, and make it coherent with the different venues?

    Paolo

    Well ... define "magic"! 😉 MIR will always rely on Ambisonics by definition, but the move to HOA (Higher Order Ambisonics) is a significant step towards a much more intense sensation of acoustic "enveloping" that does not need to fear comparison with other recording methods.


    /Dietz - Vienna Symphonic Library
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    @Dietz said:

    does not need to fear comparison with other recording methods.

    Dietz, I was not clear with my question. What I would like is a way to use the close/mid combo of mics of the Synchron instruments as we are now using any ‘dry' source. But the close/mid combo of the Synchron sounds contain more room information than the ones of the Silent Stage series. Is there any chance MIR 3D will be able to deal with this type of source, treat it as one to be made ‘dry', and place it into any other venue that is not the Synchron Stage?

    Paolo


  • Paolo, the underlying, basic principles of MIR Pro won't change in MIR 3D: Take a source signal (centered and as dry as it makes sense) and put it into a virtual (now three-dimensional) space by means of IRs captured by Ambisonics mics (now able to be decoded in HOA). While it sounds tempting to add it as an additional "magic" ;-) feature, there's no way in MIR to cancel existing spatial information inherent to the input signal. 


    /Dietz - Vienna Symphonic Library
  • As one who is developing his own recipe for a "poor-man's 3D" (actually 2D) reverb solution in stereo (using Precedence and Breeze plugins), I'll be fascinated to hear demos of VSL's forthcoming MIR 3D.

    Have to say I've never been particularly enamoured of any kind of surround sound solution. Gamers are probably the biggest potential market for ambisonics, because (theoretically) it can help the player's own internal 3D situational awareness. But in listening to orchestral music, I've never felt any want or need for that kind of situational awareness - indeed it can sometimes be an unwelcome distraction. Perhaps I'm odd in that way, or maybe just not a terribly good consumer. (Well, at least Harry Gregson-Williams seems to have a similar opinion.)

    Nevertheless, I certainly do love a rich and interesting stereo field, most especially one in which the direct sound from each instrument, section or subsection (usually a dry mono source, although a little wetness - as in the Synchron close/mid mics - seems to help rather than hinder) is placed in the azimuth/distance field by differences of time and HRTF (Head-Related Transfer Function) in each channel of the stereo outcome. Simply-modelled HF air absorption, along with the plain old-fashioned loudness/distance law can also help HRTF in conjuring a pretty fair sense of distance.

    Stereo-to-stereo reverb (I much prefer today's algorithmic type) is then icing on the cake. I like to have two aizimuth generator/HRTF plugins and two stereo-to-stereo reverb plugins for each instrument section, which I find helps enormously with the sense of 2D placement. And I like to put slight algorthmic differences in each of the pair of reverbs.

    But I'm very curious to hear what difference to the stereo field can be made by today's ambisonics. I've been happy enough to posit that direct sound paths are primarily what the ear uses for azimuth detection and for best (HRTF-derived) sense of distance, while the whole sound including (stereo-to-stereo) reverb gives the ear other, more general clues about distances. Does ambisonics treat reflected paths such that the ear receives yet more, definite clues about exact placement of the sources, as compared to the solution I've described above?


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    Wow Dietz, thank you so much for sharing all these great news. I have to say, I am surprised that there will be new venues since I thought VSL was very focused on creating new Synchron products. Among these new venues, can you tell us if there will be a Synchron Stage B roompack? Thanks again! I wish Paul and Ben were as talkative as you are about upcoming products 😃

    Best,
    David


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    @Another User said:

    Thanks again! I wish Paul and Ben were as talkative as you are about upcoming products 😃

    😄 .... well, they have to take care for hundreds of products, while I'm in the luxurious position to concentrate on very few of them. (Oh, and please don't tell anybody that we're talking about unreleased *gulp* stuff here. 🤐 😉


    /Dietz - Vienna Symphonic Library