@fahl5 said:
Sorry guys, this thread seems to me either to early or to late.
...
HoweverI'll let you know what I think about my satisfaction with this library not before I have done at least a couple of projects with it.
I agree fahl5, and I wrote a "RECOMMENDATION" post about it... LOL 😊
The VI Pro has always been the most flexible and powerful player on the market for years: Play is totally unflexible, and Kontakt is complex and intricate being a platform for development... both of them often not 100% reliable... so VSL in my opinion did it again, and Synchron Player is the most easy to arrange and the more flexible patch builder and sample player I've ever seen. It's my opinion, but I think it's almost undisputable after you spend just few minutes reading instructions watching videos and more important, experimenting with it.
But...
- sounds artifacts and naive solutions are still evident and objective: I can't blame customers being disappointed, as I was.
- demos were already a bit weak... I had the hope they were made under pressure with unfinished product just to accellerate pre-sales and start pre-funding the expensive project. Now I realize some limits in the sound are unfortunately enbedded in the way the samples are layered. Extreme use of cross-fades and sample overlappings, even if made with advanced sound engineering, is a step back, is not a quantum leap. The probelm is even bigger due to the fact samples are wet, and everybody knows that it adds complexity for sound engineering and developers, to properly connect and blend them. This is again an almost undisputable criticism we can't blame customers for. The sound of cross fading and overlapping samples too often is going close to a "big-sample-synth-keyboard" of the 90's or early 2000 lybraries, and it's not the sound you expect from VSL.
- VI Pro was more transparent and technical... I'm missing in the EDIT window the level of details you had in the VI Pro advanced mode... looking how many samples play, how and when, how many and what variations, how a patch is created and finally manipulating every little ingredient to the extreme detail. Now it's obvious Synchron Player has another target, and aim for semplicity and "non-disclosure" of tricks... (but let me be a bit malicious, even because some tricks are not very nice to be disclosed, IMVHO).
Then due to the fact some "pure" samples in the lybrary are fantastic (not surprising, because great musicians and great technicians produced them), and the player is a fantastic concept, I still hope in the future. But now I have to join the number of disappointed people, with the already objective arguments we had above.
P.S. For the peace of people "Wiliam-like" I posted already music made with Synchron and compared with things I achieved with Chamber, Orchestral and Dimension strings. Working on projects in DAW and in Notation, the most valuable new feature of Synchron Strings is consistency and dynamic balance. It really saves your time and sounds in good balance immediately, so you can spend time refining expression and phrasing instead of fixing dynamic inconsistencies across sections and articulations... I hope going ahead I will confirm this great feeling I had working with Synchron. My 2 (and one-half...) cents.