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    @Paul said:

    Hi, 

    What is a timbre library?

    Best, 
    Paul

     

     

     

    Complete Synchron Strings I.???????????????


  • Hi, 

    Thanks. Second violins and violas will be completed in the middle of February, then the double basses will follow a few weeks later (=asap). 

    Best, 
    Paul


    Paul Kopf Product Manager VSL
  • Thank you very much


  • Hi Paul

    Will it be possible to change the background colors of the Synchron Player ? I'm visually impaired and the actual colors are too bright for me. With VI Pro, I'm able to invert the colors thanks to Apple's accessibility tools and it works really well. But I've tried to do the same thing with the picture of the Synchron Player in the new catalog but it doesn't really work. So that's why I'm asking. Thanks.

    Kind regards

    David


  • Hi David, 

    The background color is actually depnding on a picture you can load... without a bacground picture, the "naked" player is grey. 

    Best, 
    Paul


    Paul Kopf Product Manager VSL
  • Great! Thank you very much.

    Best,

    David


  • Currently the multimicrophone setup, which makes Synchron-Series interesting for its detailed mixable real acoustic, makes it a bit tedious to change settings in the single VI- which just plays back one microphoneposition of an articulation. Yes I can put all microphone positions on the same midichannel and let them work parallel triggered by the same signal as far as I do not change any of the presetsettings in any of that single players.

    When ever I would decide to change any player settings generally and not triggered by an midisignal for instance the general releastime, things will be multiplicated by the amount of microphone positions in use. I am (at least when working with the regular VI) forced to change every setting for every patch in every microphone position again. which seems to me very tedious and redundant in short not very userfriendly. I hope you already realised that problem and found an answer in the synchron-player to come.

    So here is my question:

    Will the Synchronplayer allow it to change any Playersetting likewise "synchron" for all microphonepositions in use?

    If not this would be a feauture your software developer should definitly think about.


  • Hi, 

    Settings applied to a cell will be applied to all further cells in the following tree-branch structure. 

    Best, 
    Paul


    Paul Kopf Product Manager VSL
  • I am not sure if you understood my question right.

    What you said seems to me already the case with the current VI-Player. Nevertheless I do have currently very large and complex VE-Project-Presets with own VI's for each microphoneposition of an "Instrument" to cover and controle the multimicrophonesetup of the  Synchron series.

    For pure the Articulationsselection this is not the problem, since all seperate VI-players can be controled parallel with the same midisignals since the different articulation are always in the same cellposition.

    However if I would like to raise the release time for the first Violins I have to raise it at least as often as much different microphoneposition are in use what means for the Full-Library Sur-Stereo Setup I must change thge same setting 7 times. and If i would like to raise it in alll strings (1 Vl, 2, Vl Vla, Vc Kb) I have to do this 35 times just for a little general increase of the release time. This is redundant.

    It would be much more  comfortable If I could do my settings per instrument and would not be forced to repeat them per microphoneposition. But that would mean, that part of the very complex VE-Synchron-Series-Presets must be integrated in the player, so that the user does handle just the 1. Violins if he want to chnage any Playersetting  for the first Violins and is not forced to repeat all he wants to do always for each further Microphoneposition.

    You know that most other multimicrophone-Samplelibraries do have the Microphonemix as part of the instrumentpatch intergretated in their player. I just ask if (and hope that) you have thought about that to for your new Synchronplayer since the Luxury of the Amount of mixable Synchronseries Microphonepositions deserves a userfriendly non redundant handling.


  • Maybe it's easier if you'll use different slots for the mic positions instead of vipro instances?


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    As far as I understand, the mixer in VI does apply currently only for the certain cell where you layer patches with slots.

    Since you presumably want to use several different cells with different articulations and each one likewise with multiple slots for all used microphonepositions, this would be even much more tedious, since you would have to do your microphone-mix for each cell in your player seperat. for the Synchronseries Violin 1 Preset this would mean doing exactly the same mix 192 times for each of the 48 Cells in each of the 4 Matrices. -   Sorry thats even much worser.

    VI is great to go in and tweak Details. What is needed are possibilities to integrate, what means, to do Player settings and Mixes intended for a certain entity (Instrument or Section) that apply on all parts of one musical entity without the necessity to repeat settings or mixes which are musically inteded for the same thing and technically only apply to parts and details of the whole let it be the set of different articulations which makes a certain Instrument or section, or the different microphonepositions from which that instrument or section was recorded.

    In so far I do like the Concept of the Synchonpercussion VePro-Projekt, where based on a complex Bus-Structure you can finally even cotrole the mix of the seven different available microphonepositions globally for all Instruments.

    That's the spirit: keep together what belongs together 😃

    So please care for the best possible integration of settings and mixes to avoid as much avoidabkle repetition for the User. Again this is what I ask for siince it is necessary.


  • You can sync the mixer settings (p.61 in the (german) manual)).


  • OK, thats a good hint.

    That seem to make possible what we usually find in the UI of other competitors which usually mix their microphone positions inside their players.. 

    But than I do not understand the necessity for the pretty complex VE-Pro-Syn-IFull to Stereo Project.

    Why than don't they program VI-Synchron-String Presets with all microphonepositions of one Section mixed already inside each single Cell synchronized for all cells of a player-instance.

    This will spare one level of busses in VE and keep it easier for the User: one Instrument/Section = one Player

    So please provide us Playerpresets which mix the microphonepositions syncronised inside the instance of a player.

    (For those who must keep an eye on their RAM-resources it might be perhaps useful, if one would have than another option to enable and disable slots in a likewise syncronisable way.)


  • Hi, 

    Did you check the ROOM-MIX presets yet? You will find one slot filled with the MID mic (as a close mic) and the other with a ready-made mix of ALL available room mics. 

    Placing all mics in one VI / PRO player will max out the streaming possibilities too quickly. 

    Best, 
    Paul


    Paul Kopf Product Manager VSL
  • Btw, did you already think about a "Mix Down" Feature for the Synchron Player?
    So you once choose your mix (from all positions als desired) then click the Mix-Down Button and "new" physical files are created with exactly this Mix.

    I assume this feature could be handled very similar to VI-Pros time stretch functionality, and would not only allow to safe some memory/CPU, but in addition also SSD Space (having 5 MIC positions on slow hard disk and only the "Mix-Down" position on SSD. 

    Anyhow this does not need to be a "day one" feature :)


  • Hello Paul

    SYNCHRON PERCUSSION when I can give you a discount? I want to buy


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    Hi,

    No discounts available for Synchron Percussion right now, sorry to say. Our Special Offers are changing on a regular basis, however, and our newsletter will keep you up to date.

    Best,
    Paul


    Paul Kopf Product Manager VSL
  • Hi Paul!

    SYNCHRON STRINGS I Legtos and leg-slur, you can do a LASS or APPASSIONATA STRINGS, DimensionStrings, all right? SYNCHRON STRINGS I Legtos and leg-slur are bad, unnatural. Can Syncrhon Player solve these problems???


  •  

    During his presentation Paul mentioned that VSL are already recording with the String Ensemble at Synchron Stage. I am sure that VSL will record "the best Portamento ever" after our requests.

    (They're always reading our requests; even if nobody answers.)


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    @gabriel81 said:

    Btw, did you already think about a "Mix Down" Feature for the Synchron Player?
    So you once choose your mix (from all positions als desired) then click the Mix-Down Button and "new" physical files are created with exactly this Mix.

    I assume this feature could be handled very similar to VI-Pros time stretch functionality, and would not only allow to safe some memory/CPU, but in addition also SSD Space (having 5 MIC positions on slow hard disk and only the "Mix-Down" position on SSD. 

    Anyhow this does not need to be a "day one" feature 😊

    I do not really understand what you are talking about. Did you think about rendering single tracks in order to unload their samples ? OK that is nothing new It was the First Idea which came up to handle large orchestraprojects in times of 32bit-System RAM limitations (not more than 3GB). But this you can always easily do in your Sequencer . If it is about the ready programmed track how should that be a feature of the player.

    If you are thinking just about cleaning all samples loaded which your ready programmed track do not need. I think there are already now some options to purge those unused samples from the RAM.

    If  you do not think of rendering individual tracks in larger projects or ubloading unused samples from RAM, but really want that just the available patches should be mixed in one complete sampleset with all patches in your individual mix (like the roommix) than it seems to me as if you ask them to give the option to render for each new imdividual mix your own completly new sampleset This would perhaps safe RAM but it will multiply your need for storage resources.

    You know that the first still not completed Parts of the Synchronseries took together already more than one TB Each time you would produce another individual mix it seems to me as if you should be able to provide additional over 100 GB Storage capacity. (and this would not be less if all parts of the Synchronseris will be on the market) If I understood you right and this would be your Idea, I fear the dimensions of the currently available SSD will limit the usability of such a "feature" to much to be realy useful. And however to render the complet patchlist in your individual mix would also not be anything you can do "on the fly" it will take its time and will do so again each time you decide to change your individual mix again.