There is something strange in this library, on sustains and legatos to be precise. When I play it, bash random notes on keyboard it sounds fantastic - incredibly responsive and playable as hell. Maybe not 100% "realistic", but fun and almost impressive. But when it comes to sequencing, things start to look different, it's much less fluent, much more complicated and the feeling of responsivness fades out like a morning mist.
Today I finished my first synchron based piece (it is on my Orfium for interested ones - name is Dusk) and while I truly love the sound I must admit that I had few bumps during sequencing it - and it is not complex piece of music. The biggest problem was too much attack on legatos and sustains, sometimes almost close to mild sfz. I managed to tame it a bit with changing attack with cc's, but it is far from "a new level of ease-of-use." Also when I used repetitions on longs, second one started always with (much) more attack.
The second thing which baffles me is hugeness of the whole thing. We've got 7-8 velocity layers for longs but during crossfade reduced to 5-6. So why do we need so much velocities on sustains? Should we rely only on velocity control and let go the changes of timbre during sustains?
I don't want to be taken as a troll, because I love the sound, I love expressivness, I have no problem with basic set of articulations (but I paid early bird price and took advantage of free voucher promo). But I'm afraid that any expansion with additional articulations will make this library way, waaay too big (with missing legatos it is more than 200GB, so we will get about 260 - 300GB for standard lib when they come out).
I'm one of early birds, I know I bought unfinished product and I still believe that Synchron Player will improve workflow and controls substantialy (because it is clear that VI is not great for multi-mic setup, even though I love this piece of software), will add legato control (speed, volume), will use those new algorithms you guys wrote about on site and make sequencing a breeze. But it would be nice to get confirmation from VSL that indeed in current player not everything works as intended.