@BachRules said:
Is there any way to ask where exactly the crossfades are occurring without a bunch of people getting defensive?
This information is available in your Library Manuals in your User Area, each patch is documented with the split points in velocity.
Best,
Paul
Thanks, I see that, but I am wondering where the crossfade ranges occur when VelX is turned on? In that case, there is a range of values inside which range two velocity layers play simultaneously. Looking in the manual I don't see where this range is.
After some experimenting, it seems the crossover range is roughly 9 values long, leading up to the split-point shown in the manual; and it seems this range doesn't have anything to do with the "velocity split points" shown in the Histogram. If that's correct, my question is answered. I am just hoping to know in general, so I don't have to run experiments on each patch individually to find the ranges.