@julian said:
The missing elements for realism are the noises that often cause re-takes in the studio environment. In otherwords the extraneous sounds the individual and ensemble players make performing the score. For a sampled library it is sensible to filter this out but in the real world all these sounds exist to some degree so would be expected to be present to some extent by the listener.
I found that a room tone can prevent the drop off to dead silence at the end on a piece but would not normally be heard until that point, whereas small sounds of breaths, bow movements floor creaks are the missing realism from a sampled orchestra.
Julian.
I'm in two minds about this. Whilst on the one hand I agree with you, the other tells me that I've spent years telling players to be quiet, and have therefore become very sensitive to studio noise.
I think my feelings would be:
- Always use room noise (as Dietz suggested) to avoid digital silence.
- Never use extra extraneous noise for Media related music
- Try to use a tiny amount of studio noise for CD release.
DG