"About sending your proggie, do you really believe sending them an idea is suable? An idea is far from a finished product. "
I've posted my ideas on their website and they are either not interested or (I hope) plan on incorporating some of them in their next version of Gigastudio. But they've been tight lipped about it.
'If you really think Gigastudio sucks, you can finish your sampler for home use without risk... (I'm up for Beta testing)"
Unfortunately I can't. I am very familiar with US patent laws, and it's illegal merely to make or use an invention that infringes a patent, to say nothing of giving it to others or selling it. Unfortunately my hands are tied there.
As for rendering a score, I've found that even Gigastudio (don't know about Halion) has limitations that can only be solved by a non-realtime renderer. And with a non-realtime render, you can do so many amazing things that you can't do in realtime - such as complex wavetracing for accurate environmental effects, and (this is the most important) MULTI-CHANNEL sound rendering for distribution as 24-bit 96khz DVD-audio or AC-3 5.1 surround sound for movies. How would you accomplish this in any way other than rendering? In GS you'd have to separately record all your tracks and then use a hardware mixer to mix each one of them. I'm talking about making something that could render the whole score and create a 5-channel WAV right on the spot with accurate spatial depth and environmental effects without having to use a hardware encoder.
And then there'd be no limit to the samples you could use, too - you could have a score that utilized totally random parts of the 200 GB Vienna library with no problem at all.
I've posted my ideas on their website and they are either not interested or (I hope) plan on incorporating some of them in their next version of Gigastudio. But they've been tight lipped about it.
'If you really think Gigastudio sucks, you can finish your sampler for home use without risk... (I'm up for Beta testing)"
Unfortunately I can't. I am very familiar with US patent laws, and it's illegal merely to make or use an invention that infringes a patent, to say nothing of giving it to others or selling it. Unfortunately my hands are tied there.
As for rendering a score, I've found that even Gigastudio (don't know about Halion) has limitations that can only be solved by a non-realtime renderer. And with a non-realtime render, you can do so many amazing things that you can't do in realtime - such as complex wavetracing for accurate environmental effects, and (this is the most important) MULTI-CHANNEL sound rendering for distribution as 24-bit 96khz DVD-audio or AC-3 5.1 surround sound for movies. How would you accomplish this in any way other than rendering? In GS you'd have to separately record all your tracks and then use a hardware mixer to mix each one of them. I'm talking about making something that could render the whole score and create a 5-channel WAV right on the spot with accurate spatial depth and environmental effects without having to use a hardware encoder.
And then there'd be no limit to the samples you could use, too - you could have a score that utilized totally random parts of the 200 GB Vienna library with no problem at all.