I really am glad when GS works for people.
As for my sampler, I am limited because of the patent, but one thing I did consider doing was a non-realtime composition renderer that would take something like a Finale score and "render" it with high quality spatial effects using an unlimited number of instruments (so the 40+ GB of VSL samples would be no problem at all), and output it to 2 or 4 channels as desired, ready to be encoded into Dolby 5.1 or whatever format you want.
The only trouble I'm having is finding a source for the complex 3D algorithms that the hardware cards use. So basically this would be a 3D Studio MAX except for music, all software rendered.
As for my sampler, I am limited because of the patent, but one thing I did consider doing was a non-realtime composition renderer that would take something like a Finale score and "render" it with high quality spatial effects using an unlimited number of instruments (so the 40+ GB of VSL samples would be no problem at all), and output it to 2 or 4 channels as desired, ready to be encoded into Dolby 5.1 or whatever format you want.
The only trouble I'm having is finding a source for the complex 3D algorithms that the hardware cards use. So basically this would be a 3D Studio MAX except for music, all software rendered.