I'll check this all tomorrow evening...
DG
DG
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@DG said:
Regarding the MIDI file (and no disrespect intended to Frankie) the actual playing regarding velocity and overlaps was not very accurate, so things could be improved with this as well
Here is another aexample of the huge timbre change that occurs in Opus1 legato (note the clip cuts off at the end but you get the idea).
http://www.dragonwind.org/Files/music/opus1_vi_legato.mp3
I tried layering it with Violas bit it still stood out.
[:(]
Chris
@Christian Marcussen said:
Hmm... I think it sounds great? [:O]ops:
Here is another aexample of the huge timbre change that occurs in Opus1 legato (note the clip cuts off at the end but you get the idea).
http://www.dragonwind.org/Files/music/opus1_vi_legato.mp3
@Frankie Ho said:
Hi Chris, the "repeat" patch I mentioned is within the legato patch actually, and has nothing to do with the normal sustain patch. In your performance tool, when set to legato mode, in where the "Function Keys" are, you should be able to find a "Repetition Trigger", that's the KS key to play the "repeat" patch.
Cheers,
Frankie
@jc5 said:
It does sound like a rather inconvenient way to work though? Hmm... what if one reassigned those 'repeat' samples to where the other 'timbrally challenged' ones are... would this solve the problem, would the instrument still work? Is it possible to get this more functional legato patch and decrease the ram burden a tad?
@jc5 said:
It is really strange to me that the legatos for string ensembles should be so problematic, when all those solo brass/winds sound so good - I thought the fact that they are large ensembles would have made it easier to mask any difficulties rather than in those exposed solos...
@DG said:
You could always use a volume pedal or breath controller [[:|]]