Wow. This is fascinating. I don't own any high-powered sample processor, and I'm really numbed by the *relative* ease of this process (acknowledging again your perseverence).
It's worth noting that (to use a ten cent word) the homogeneity of the VSL samples allow for this kind of crossfading. It's a largely unspoken benefit of controlling so tightly the sample recording process. Indeed, vibrato and timbral differences will occur note by note, but instruments, room, positioning, and probably players were unchanging over multiple sessions. These are your allies.
Yes, I see what you mean about the length of the target note. Once the "scoop" is heard, you wouldn't need much for a crossfade.
Why did you choose to lengthen the samples (the mV sus, I'm assuming)? Just for a greater sustain?
My question on art files was based on a misreading. As I reread the thread, I saw that no looping was involved, and you actually created brand new samples with a crossfade, then a bounce. (I'm not sure what you meant about someone else looping more economically.)
To do something like this automatically, the sampler would have to play the first note without the legato head, then the legato note (when called for), and then crossfade to a third sample for the sustain. I don't know that this could be programmed on Giga 3.0 (or any other sampler). But if an art file for Giga 2.5 could do it, I imagine VSL would have released programs to that very end.
(I always get the feeling they chuckle when they read things like this, knowing the products that lie ahead.)
Great stuff, Mike.