Yes, I think it only makes sense that if the VI can load RS samples and multi-Velocity layers that chew up polyphony that we have enough polyphony to perform our arrangements without haveing to mixdown.
I think that VSL's take on this is that we must orchestrate (maybe computerize is a better word here) our music properly. Meaning, if you load a Vln section patch you should'nt really be playing a 4-note chord because that would be like 14 players each playing all 4 notes.
Thats 56 violins, and just not realistic. Plus, thats what is eating up the polyphony.
I see that point of view and it makes sense in a traditional, by the book arrangement. But, a lot of users of VSL products are film and media composers who make choices based on sound-color and emotional impact over what is practical or correct orchestrationally, unless the music will actually be performed by players.
I don't care if its 56 violins or 14 as long as it expresses what is needed for the project. Oh, and that the director/producer likes it [:)]
But, if we computerized the music correctly we might not have any issues with polyphony.
Even still, with features like cell crossfade...it is still possible to run out of polyphony even when a piece is computerized properly therefore I think a bump in polyphony would be a much welcome enhancement.
Of course, even if it was not increased VSL VI is capable of astounding feats and I am grateful for what I am already able to do compared to just a few years ago.
David