"While the sequence isn’t playing here, you can see from the idling percentages that the CPU hit isn’t going to be outrageous."
If by "idle" you mean the transport isn't running, my concerns remain.
When my slow-as-Mac-o-lasses dual 1.8 is loaded with 1 GB for VI and 0.5 GB for Logic, "idle" records a CPU of about 13% for VI and 31% for Logic. When I hit play for an empty song (RAM loaded but no music), VI's CPU goes to 25% and Logic goes to 60% with nothing playing. That's approximately double the "idle" CPU numbers.
And what an irony we face, looking forward to 64-bit and expanded memory. Imagine the CPU you'll lose just getting out of the starting gate when you hit "play" with 10 GB loaded. But hey, maybe Clovertown will blow that away in an instant. Interesting, hopeful times. But cautious times as well.
If by "idle" you mean the transport isn't running, my concerns remain.
When my slow-as-Mac-o-lasses dual 1.8 is loaded with 1 GB for VI and 0.5 GB for Logic, "idle" records a CPU of about 13% for VI and 31% for Logic. When I hit play for an empty song (RAM loaded but no music), VI's CPU goes to 25% and Logic goes to 60% with nothing playing. That's approximately double the "idle" CPU numbers.
And what an irony we face, looking forward to 64-bit and expanded memory. Imagine the CPU you'll lose just getting out of the starting gate when you hit "play" with 10 GB loaded. But hey, maybe Clovertown will blow that away in an instant. Interesting, hopeful times. But cautious times as well.