should be corrected now ... thx
and remember: only a CRAY can run an endless loop in just three seconds.
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@mpower88 said:
Hi Rob, although your opinion is perfectly valid, if I can share my own, I didn't find that at all to be the case with those strings on this particular piece - sounds great to me - in fact I was very impressed with the realism of the strings for the most part, and even so these kinds of demo's are a giant leap forward in virtual orchestral production. Congrats to Antonio. I also think strings are the hardest to get right, it seems particularly the release notes - if they don't sound right it gives the game away, and also a lot of the strings sounding real is in the mix and that's something I'm myself working very hard on improving all the time. I think it's obvious there's a lot of work in that demo and it's really top notch, great mix too, very powerful all around and good realism, dynamics and energy.
"Ok Mr pianist, don't come nearer than 25 feet from my piccolo"!
@mpower88 said:
I agree. I know what you're saying, the ww brass and percussion are really knock out rather than the strings being below par they are simply not *as good* as the others for realism *on their own and dry*, but I think this is because of the mix not VSL. Somebody wrote an interesting thread in the mixing forum about this and I think there was something in it, a modern orchestral recording has the directional mic's close to the instruments, - this is done in VSL so we ignore that stage, but what is left then is the room mics - so we use IR verb for that, but there are always a number of room mics, spillage and delay for sound to travel to different points, and I think it is this affect that often creates more air and warmth and more of a real sounding string. If you put the strings in a dry room and played them - you'd get VSL strings. So what I'm saying is that I don't think there is any inherent flaw in the recording or production of the VSL strings - they're true to their purpose and excellent at that. I think it's now down to performance, programming and more than those two in terms of texture timbre, ambience etc, the mix. I think MIR will go very far in dealing with this issue but I think there is still a lot that can be done with existing tools.
I think part of the reason the strings sound different in a real recording is because it is a larger space ensemble in terms of square meters and that is always going to generate a different response at the room mic's than a single instrument, percussion instrument or even a small ensemble like 3 trumpets for example. They cover less physical space and accoustically project a different image than 14 violin players where different players are going to hit different mics at different times.
@hetoreyn said:
I agree totally with that assessment. I'm finding similar problems with the trumpets. In most cases the staccato stabs, in ff form, sound wful, just like a synth. And after having heard a few film score mixes and some other dry trumpets I can say that it's totally down to the virtual room sound not being right.
MIR will definately help to solve these problems. Myself I've been trying to get the right mix template for a while. Experimenting with few and many reverbs. Recently I've come to the conclusion that using many reverbs is just not working. I tried to feed my VSL sounds through just one reverb that was setup to give good distance and a liberal amount of 'verb .. and it sounded much more natural.
Bottom line is, is that the room sound needs to be right. If that's wrong then it'll all be wrong. Roll on MIR [:D]
@mpower88 said:
I agree. I know what you're saying, the ww brass and percussion are really knock out rather than the strings being below par they are simply not *as good* as the others for realism *on their own and dry*, but I think this is because of the mix not VSL. Somebody wrote an interesting thread in the mixing forum about this and I think there was something in it, a modern orchestral recording has the directional mic's close to the instruments, - this is done in VSL so we ignore that stage, but what is left then is the room mics - so we use IR verb for that, but there are always a number of room mics, spillage and delay for sound to travel to different points, and I think it is this affect that often creates more air and warmth and more of a real sounding string. If you put the strings in a dry room and played them - you'd get VSL strings. So what I'm saying is that I don't think there is any inherent flaw in the recording or production of the VSL strings - they're true to their purpose and excellent at that. I think it's now down to performance, programming and more than those two in terms of texture timbre, ambience etc, the mix. I think MIR will go very far in dealing with this issue but I think there is still a lot that can be done with existing tools.
I think part of the reason the strings sound different in a real recording is because it is a larger space ensemble in terms of square meters and that is always going to generate a different response at the room mic's than a single instrument, percussion instrument or even a small ensemble like 3 trumpets for example. They cover less physical space and accoustically project a different image than 14 violin players where different players are going to hit different mics at different times.