All the practices I mention are all used in software development elsewhere. VI is no different. I'm merely offerring you my advice as an IT consultant for free [:)]
If you read my post again, you'll see that I am suggesting 'missing out' on "samples", not "notes". My defintion of "sample" is a minute fraction of a note, not a recording of a note. A 32 bit number in other words. There are 100,000s of these samples for every note as you know. 44,000 per second in the case of CD quality. In effect, I am talking about dynamically lowering the quality of the samples to the gain of the quantity of samples that can be loaded into any given environment.
So missing out half the samples would reduce the RAM pre-load by 1/2 and allow 2x as many instruments to be loaded, with the downside of reducing sample rate to 22k. 4=11k etc. But since most people seem to be able to fit the library on 4 good PCs, I imagine 11k would be the lowest you'd have to contend with. Of course once VI make pre-load even lower, you could perhaps live with the sample rate being just halved.
Yes - that reduction in quality may not be everyone's cup of tea, but it would suit others and would be easy to implement and a great way of quick composing and getting a 'good enough' idea of how the composition will sound when rendered properly. I challenge people not to still 'enjoy' an 11k recording of an orchestra?
If you read my post again, you'll see that I am suggesting 'missing out' on "samples", not "notes". My defintion of "sample" is a minute fraction of a note, not a recording of a note. A 32 bit number in other words. There are 100,000s of these samples for every note as you know. 44,000 per second in the case of CD quality. In effect, I am talking about dynamically lowering the quality of the samples to the gain of the quantity of samples that can be loaded into any given environment.
So missing out half the samples would reduce the RAM pre-load by 1/2 and allow 2x as many instruments to be loaded, with the downside of reducing sample rate to 22k. 4=11k etc. But since most people seem to be able to fit the library on 4 good PCs, I imagine 11k would be the lowest you'd have to contend with. Of course once VI make pre-load even lower, you could perhaps live with the sample rate being just halved.
Yes - that reduction in quality may not be everyone's cup of tea, but it would suit others and would be easy to implement and a great way of quick composing and getting a 'good enough' idea of how the composition will sound when rendered properly. I challenge people not to still 'enjoy' an 11k recording of an orchestra?