I wouldn't add reverbrance on the stereo master fader, or the VSTi track fader, simply because of the fact that one has to level or re-level the dry/wet balance withhin a plugin. The bus method also helps to sepperate the direct sound from the reverbrance while programming reverb. Also the FUSING of the wet signal with the direct sound can easely be achieved with reverbrance on bus. However, there are occasions where i add reverbrance on a finished mix, who already had reverb on the individual tracks, this quasi to put a final unifying reverb envelope over the mix, however, this i do also with bus .
Further more, using a bus for reverbrance, has several other advantages, i.e. you can level, sculpture and shape the 100% reverb on it's own without affecting the dry/direct signal.
If you don't have one of this newer reverb plugins, where the AIR ABSORPTION for further away instruments can be manipulated in a matrix field, you have to use EQ to dampen top frequencies for this more distant dimension.
For concert hall type reverbrance, i prefer a general pre-dealay of around 125ms. Anything below 100ms is rather not perceived as reverb. However a assumed real concert hall has first reflections coming back from the walls and ceiling as early as 60ms.
At the very beginning of Reverbrance, the ambience programing can be subdivided into two slightly different aspects:
RUNNING REVERBERANCE
that is the reverberance that is perceived while music is played continuously. The perception of running reverberance is governed by the early decay time, either calculated over the first 15 dB of the decay or over the first 380 ms of the decay.
STOPPED REVERBERANCE
is the effect that is heard at the termination of the sound and is the "classical" reverberation time.
The stopped reverbrance is very helpful for the ear to program the artificial reverb, for example with a staccato tutti chord, or a section tutti chord. A good method is to compare real orchestra recordings with your artifical reverbrance, very useful are the final chords where you hear the stopped reverbrance.
The next most important aspect is FUSING which is simply said, to chose the right level of the 100% reverbrance signal, so we perceive the artifical reverbrance as being real, respectively getting fused with the direct sound.
Generally, i run 3 reverbration units on each instrument section (woodwind, brass, percussion and strings). Plus three units on each low instrument like Gran Cassa etc., and another three slightly more crystal ones for solo instruments. For pre-production mixes in the box, this three per section bus reverb plugins are: two AphroV-1 + one Lexicon Pantheon. Again, the most important thing is to fuse the reverbs, ---> even a completly "wrong" reverb can be fused for special effect. The AphroV-1 from VB's Audio Mechanic & Sound Breeder offers the predelay possibilities i prefer with three early reflections directly accessible, this alouds with two unit six predelays from 50ms to 150ms.
The next thing is to pan the instruments to a place in the stereo field of your preference, this is done before programing the definitely reverb. That's why i made the rumour about using two faders for more flexibility. The in the box production narrows our possibilities on the VSTi faders, as well on bus effect, however if the tracks is rendered/bounced once to stereo, which i do dry, then you have all neccssary possibilities.
Hope this is written simple enough that also people who are new to this subject understand.
.
Further more, using a bus for reverbrance, has several other advantages, i.e. you can level, sculpture and shape the 100% reverb on it's own without affecting the dry/direct signal.
If you don't have one of this newer reverb plugins, where the AIR ABSORPTION for further away instruments can be manipulated in a matrix field, you have to use EQ to dampen top frequencies for this more distant dimension.
For concert hall type reverbrance, i prefer a general pre-dealay of around 125ms. Anything below 100ms is rather not perceived as reverb. However a assumed real concert hall has first reflections coming back from the walls and ceiling as early as 60ms.
At the very beginning of Reverbrance, the ambience programing can be subdivided into two slightly different aspects:
RUNNING REVERBERANCE
that is the reverberance that is perceived while music is played continuously. The perception of running reverberance is governed by the early decay time, either calculated over the first 15 dB of the decay or over the first 380 ms of the decay.
STOPPED REVERBERANCE
is the effect that is heard at the termination of the sound and is the "classical" reverberation time.
The stopped reverbrance is very helpful for the ear to program the artificial reverb, for example with a staccato tutti chord, or a section tutti chord. A good method is to compare real orchestra recordings with your artifical reverbrance, very useful are the final chords where you hear the stopped reverbrance.
The next most important aspect is FUSING which is simply said, to chose the right level of the 100% reverbrance signal, so we perceive the artifical reverbrance as being real, respectively getting fused with the direct sound.
Generally, i run 3 reverbration units on each instrument section (woodwind, brass, percussion and strings). Plus three units on each low instrument like Gran Cassa etc., and another three slightly more crystal ones for solo instruments. For pre-production mixes in the box, this three per section bus reverb plugins are: two AphroV-1 + one Lexicon Pantheon. Again, the most important thing is to fuse the reverbs, ---> even a completly "wrong" reverb can be fused for special effect. The AphroV-1 from VB's Audio Mechanic & Sound Breeder offers the predelay possibilities i prefer with three early reflections directly accessible, this alouds with two unit six predelays from 50ms to 150ms.
The next thing is to pan the instruments to a place in the stereo field of your preference, this is done before programing the definitely reverb. That's why i made the rumour about using two faders for more flexibility. The in the box production narrows our possibilities on the VSTi faders, as well on bus effect, however if the tracks is rendered/bounced once to stereo, which i do dry, then you have all neccssary possibilities.
Hope this is written simple enough that also people who are new to this subject understand.
.