Two more suggestions. One I have already mentioned in private to Golem, but here is a little reminder.
1) Instruments with no second cell shouldnt react to cell-crossfade. So if I have used cell crossfade one one patch, and change to another I dont have to worry about crossfading back up. As it is now Cell-crossfade causes no sound to be heard because the player crossfades into nothing.
d) Being able to set in/out points in the mapping control diagram. Here is why: Imagine having a velocity crossfaded patch which I want to automaticaly apply some filter to as I cross fade into the highest velocity. I would do this by setting velocity crossfade and filter to the same slider, but invert the filter. So when fading upwards velocity would go up, filter would go down. And heres the problem. When I fade to maximum velocity, the filter will go to minimum filter meaning NO SOUND. So thats why I would be able to set the end point of the filter to 75 rather than 0. So when I crossfade velocity to maximum, the filter goes downward, but ends at 75. A little commplicated to explain, but it should be really simple to implement.
Food for though. Hope you can use it [:)]
1) Instruments with no second cell shouldnt react to cell-crossfade. So if I have used cell crossfade one one patch, and change to another I dont have to worry about crossfading back up. As it is now Cell-crossfade causes no sound to be heard because the player crossfades into nothing.
d) Being able to set in/out points in the mapping control diagram. Here is why: Imagine having a velocity crossfaded patch which I want to automaticaly apply some filter to as I cross fade into the highest velocity. I would do this by setting velocity crossfade and filter to the same slider, but invert the filter. So when fading upwards velocity would go up, filter would go down. And heres the problem. When I fade to maximum velocity, the filter will go to minimum filter meaning NO SOUND. So thats why I would be able to set the end point of the filter to 75 rather than 0. So when I crossfade velocity to maximum, the filter goes downward, but ends at 75. A little commplicated to explain, but it should be really simple to implement.
Food for though. Hope you can use it [:)]