HI everybody,
I just got back from a discussion with our chief Audio Programmer at the video-game company I work for...(He is considered one of the very best in our business)
I explained the differences to him regarding the old EXS24 16bit VSL VERSUS the new VI instrument 24bit Lossless Compression system...
Here are his comments:
When playing back an uncompressed WAV file that is loaded into RAM the CPU takes no hit whatsoever.
When playing back a 24bit Lossless compression Audio file (it is 2to1 compression....meaning the 24 bit file only takes up 1/2 the space it would uncompressed) the computer takes quite a hit....He could not say how much, but it's there....Now factor in crossfades, stacking, each file needs to uncompress on the fly to play (you see what I'm saying), release samples...polyphony builds up quick (each file hitting the cpu)
So ........It stands to reason that if we were able to turn the compression OFF......We would need twice the RAM to load all this stuff BUT the CPU would be able to play WAY more VI instances.
SvK
I just got back from a discussion with our chief Audio Programmer at the video-game company I work for...(He is considered one of the very best in our business)
I explained the differences to him regarding the old EXS24 16bit VSL VERSUS the new VI instrument 24bit Lossless Compression system...
Here are his comments:
When playing back an uncompressed WAV file that is loaded into RAM the CPU takes no hit whatsoever.
When playing back a 24bit Lossless compression Audio file (it is 2to1 compression....meaning the 24 bit file only takes up 1/2 the space it would uncompressed) the computer takes quite a hit....He could not say how much, but it's there....Now factor in crossfades, stacking, each file needs to uncompress on the fly to play (you see what I'm saying), release samples...polyphony builds up quick (each file hitting the cpu)
So ........It stands to reason that if we were able to turn the compression OFF......We would need twice the RAM to load all this stuff BUT the CPU would be able to play WAY more VI instances.
SvK