Evan's thread is now nicely off course, so I thought that I'd bring up this (serious) question.
To my mind there are two slightly conflicting issues here:
1) As a sample library consumer I want to know two things; what is the best that a product can sound and how much effort is required to make it sound like this. I'm tired of hearing great demos and then finding that I need a course in advanced computer programming to get anywhere near this sound. I want something to work for most music that I write/orchestrate/arrange with the minimum of effort, as I want to be spending most of the time on the composition. However, I also want to know that if hire someone to mix the project that they can carry on from where I leave off and not be hampered be the sounds that I use. Therefore I think that I need to hear demos played without much (if any) reverb or mixing and as near to real-time as possible. However, I also need to hear finished products that show off the sounds to their best advantage and, if possible, MIDI files to go with these so that I can see how much effort has gone into it all.
2) The company has to sell product. It is to their advantage to produce demos that are as flattering as possible so that people are bowled over by the sound and don't stop to think about the effort that goes into making this sound. Therefore these demos need to be tweaked to the maximum and mixed to within an inch of their lives. It is not to any company's advantage to let potential customers hear something that might show their product in a bad light.
OK, so we have a potential conflict of interest here; I want to hear raw, and the company should do everything they can to avoid this.
However, VSL (IMO) has done both of these. There are many demos that have been done with earlier products that show the great sound that can be achieved, but we also have some new demos, both real time and tweaked, that show the strength of the new product. In my experience this is a unique situation where a company has gone to extreme lengths to show the cracks (if any). Obviously they have been a bit careful with the choice of demo material, but I think that it is admirable that they have gone as far as they have.
Now as to whether or not any of the demos are flattering. I think that there are demos that show the potential of the new product (I'm particularly fond of Jay's Bloch) and this is enhanced by the "real-time" demos, rather than hindered.
Thoughts anyone?
DG
To my mind there are two slightly conflicting issues here:
1) As a sample library consumer I want to know two things; what is the best that a product can sound and how much effort is required to make it sound like this. I'm tired of hearing great demos and then finding that I need a course in advanced computer programming to get anywhere near this sound. I want something to work for most music that I write/orchestrate/arrange with the minimum of effort, as I want to be spending most of the time on the composition. However, I also want to know that if hire someone to mix the project that they can carry on from where I leave off and not be hampered be the sounds that I use. Therefore I think that I need to hear demos played without much (if any) reverb or mixing and as near to real-time as possible. However, I also need to hear finished products that show off the sounds to their best advantage and, if possible, MIDI files to go with these so that I can see how much effort has gone into it all.
2) The company has to sell product. It is to their advantage to produce demos that are as flattering as possible so that people are bowled over by the sound and don't stop to think about the effort that goes into making this sound. Therefore these demos need to be tweaked to the maximum and mixed to within an inch of their lives. It is not to any company's advantage to let potential customers hear something that might show their product in a bad light.
OK, so we have a potential conflict of interest here; I want to hear raw, and the company should do everything they can to avoid this.
However, VSL (IMO) has done both of these. There are many demos that have been done with earlier products that show the great sound that can be achieved, but we also have some new demos, both real time and tweaked, that show the strength of the new product. In my experience this is a unique situation where a company has gone to extreme lengths to show the cracks (if any). Obviously they have been a bit careful with the choice of demo material, but I think that it is admirable that they have gone as far as they have.
Now as to whether or not any of the demos are flattering. I think that there are demos that show the potential of the new product (I'm particularly fond of Jay's Bloch) and this is enhanced by the "real-time" demos, rather than hindered.
Thoughts anyone?
DG