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    @steff3 said:

    Well, I think HTF was referring to more then one orchestral section playing the same note - so that the sections are detuned to each other, right?

    Mit that might not be that easy - to have such a thing the VIs would need to communicate with each other - this is unusual for VSTis and even more when spread over several computers. (first to know when is unisono mode, second to determine the detune value for each instance - as computer's random functions are just faked.)



    Well, in a real orchestra the players also don't know, how the other ones will exactly intonate, that's why i think, a single random function should be sufficient.
    On the other hand, this option would naturally just work with solo instruments, i.e. sampled sections keep their tuning _inside_ of them.

    But the really critical instruments -that lead to that >synth organ< effect are often caused rather by woodwinds and brass.

    BTW:
    @Justus:
    in the EXS24 there is a random detune function, which is exactly what i'd like for the VI-s.
    An amount of +-8-10 cents works pretty well in big unisons.

  • I don't think any artificial intelligence would be required to do what HTF is asking. The user could simply turn the random detuning on and off as desired with a MIDI Control message - maybe they could also adjust the depth and frequency of the random detune feature.

    Tuning varies to some degree throughout the range of most instruments and no doubt these descrepencies are ironed out in post-production - shame we can't somehow opt for perfect or natural instrument tuning on the fly, but HTF's idea would be a reasonable compromise. It's these very subtelties and nuances that fool us into thinking the instrument playing is 'real' but conversely it can be infuriating if a patch consistently plays the same note out of tune in a small ensemble setting.

    Food for thought...

    Colin

  • Has anyone an idea how to achieve an automatic detuning in cubase / Halion Player?
    (The problem is, that for most instrument patches it isn't possible to use the pitch bend wheel)

  • I haven't tried this for instruments, but I have for doubling vocals.

    Auto-Tune 4 by Antares allows you to raise or lower the "target" pitch by a set number of cents +/-. If you used it as an audio insert on a given VI audio output it might allow you to slightly detune a section.

    If I get a chance I'll give it a try.

    --Leo Wolfe

  • AutoTune doesn't work predictably with multi-voiced sources (read: ensembles). It might be worth a try with solo-instruments, eg. with just scales.

    /Dietz - Vienna Symphonic Library
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    @Dietz said:

    AutoTune doesn't work predictably with multi-voiced sources (read: ensembles). It might be worth a try with solo-instruments, eg. with just scales.


    Dietz,
    As i've just posted in another thread, what about a 'tape warmer' of some sort?

    Regards,

    Alex.

  • Alex, I don't know exactly what you mean - a tape is no magical device, it just distorts! [6] ...or are you talking about wow and flutter, which obscure the pitch of a signal?

    /Dietz - Vienna Symphonic Library
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    @Dietz said:

    AutoTune doesn't work predictably with multi-voiced sources (read: ensembles). It might be worth a try with solo-instruments, eg. with just scales.



    I dont think that AutoTune (or a similar plugIn) is the right way for those manipulations.

    However, it would be a cool forthcoming update for the VIs, to have such a random detune button!

    Greez:
    HTF

  • In Kontakt2 there's a Humanizer script that lets one set the amount of random detuning in cents (together will random timing/velocity etc.).

  • Just insert a freeware pitchshifter (as the one on braindoc.de e.g.) into a channel and everything is fine (it can even be automated).