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  • VSL CPU% not changing when adjusting thread # per instance

    Hey there VEPro users,

    I'm troubleshooting high CPU and have found that for some reason the % of each instance doesn't change at all whether I choose 1 core, or even 11 cores. I have 48 virtual threads to utilize for 5 instances.

    I planned to use 3 for kontakt multithreading multitimbral patches and 9 per instance. With fast passages I'm hitting 90% in the instance CPU display and wonder why changing the thread count per instance doesn't seem to affect it at all even after a restart. Does it require a restart each time or is there some other possible reason it wouldn't work?

    I ensured it's the 64 bit version in the program files folder.