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  • Timpani stack

    I am using the Synchron Timpani, and the stack shows all the sizes from 20 to 32 inches. But no matter what pitch I play, the sample used never changes. How can I make it respond according to the played pitch?


  • last edited
    last edited

    Hi!

    Timpanis do come in different sizes, and none of them can play the full two-octave range you see in your timpani stack. That's why a percussionist in an orchestra usually plays with 2-4 timpanies. You can double-click the cells to deactivate individual timpanis in the stack. That will give you a better idea of the mapping.

    Think of the stack like a percussionist sitting in front of his multiple timpanies - and depending on which pitch the percussionist wishes to play, he is playing it on the corresponding timpani.




    VSL Team | Product Specialist & Media Editing
  • Sorry about those replies saying nothing, I hit reply too fast.

    Thank you for your reply. 😊

    What you said is what I thought. What I don't understand is why, even with the cross fade button on (blue), no matter what note I play, the display never changes to another size timpani. Is that simply the UI not updating in real time?


  • Hello Belkina!

    When "Parallel Mode" is turned on and no controller is assigned to a dimension, this means that all slots in this dimension are stacked and get triggered at the same time. The interface is always up to date. Maybe you have expected that the slot that produces sound gets selected. This wouldn't be possible, because more slots in such a dimension can produce sound at the same time.

    Best regards,
    Andi


    Vienna Symphonic Library
  • Thank you!

    @andi said:

    Hello Belkina!


    When "Parallel Mode" is turned on and no controller is assigned to a dimension, this means that all slots in this dimension are stacked and get triggered at the same time. The interface is always up to date. Maybe you have expected that the slot that produces sound gets selected. This wouldn't be possible, because more slots in such a dimension can produce sound at the same time.


    Best regards,
    Andi

    @andi said:

    Hello Belkina!


    When "Parallel Mode" is turned on and no controller is assigned to a dimension, this means that all slots in this dimension are stacked and get triggered at the same time. The interface is always up to date. Maybe you have expected that the slot that produces sound gets selected. This wouldn't be possible, because more slots in such a dimension can produce sound at the same time.


    Best regards,
    Andi