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  • Synchron Player Feature Request: Keyboard Tracking

    I imagine this has been discussed, but starting a new thread on it may help make it more annoying to ignore.

    Lots of terrific control possibilities in Synchron Player, but one missing (that was present even on 80's synths) is keyboard tracking. Let's say I want less reverb on lower notes, or less bright EQ on higher notes...afaics, can't do that in Synchron Player. If they added a "Note" option to the popup menus on controller assignments, I could track the range...say the lowest playable note is 0 and highest 1...and apply that multiplier to any parameter in the matrix.

    Obviously you don't track the whole keyboard range, just the playable range, so keyswitches don't mess with your control values, etc. We can already set the control range and curve with your handy UI, we just don't have access to that key number data coming in. Unless I've missed something, and if I am still missing this at this point, that's an issue in itself.

    Really, this is not a hard feature to implement, the hard work is done, just a new menu item in the existing menus is all and compare Note On value with the range and multiply. Surprised this got left out. Harder to update documentation than implement the code, but people won't care about old screenshots.

    Of course, a good question is...what is the value on a chord, when the parameter being controlled is global rather than per-note? I might take the average value of the chord, or the first value in a given time window. Obviously, for monophonic instruments this feature is simple, but I think it can still make sense for polyphonic instruments controlling global parameters such as the effects chain or overall level. You take the average for a given time window, and ramp to it smoothly in that case...hey, if it doesn't sound good in some situations, then just don't use it, like you don't use the guitar cabinet plugin on every preset either. Still makes sense to include the guitar cabinet plugin in the product.


  • PaulP Paul moved this topic from Synchron Series on