Bump!
I know, you guys at VSL don't talk about future releases, but the integration of Interval Map was on the agenda some very long time ago. Would be nice to hear something. Maybe it's really too complicated with the dimension trees? I mean you could add something like a "mini" module which is nested in one of the dimensions and then opens in another window (something like an "expert" mode and maybe looks exactly like Interval Map in VI Pro) where you can change the patches.
In the meantime I have made a small detour (see the attached screenshot).
I have made a preset with legatos and shorts which are triggered by velocity. On higher velocities (around 80) I play shorts and on lower ones I trigger legato. It's by far not the best option, but at least I can have shorts and longs in one patch. It's limited, because I can't control the shorts with velocity.
My dream scenario goes even further and that's currently not possible. I know, I know it's very complex, but it can absolutely be achieved with a clever combination of dimensions. The only thing missing is an option to choose only the "starting note" and "playing intervals/legato" (as with Interval Map).
I want something like this:
[Dimension Controller 1: Interval Map]
Starting Note: Sustain with altered, longer attack curve ----------> [Dimension Controller 2: Velocity]
Intervals (definable time threshold): Legato ----------> [Maybe: Normal Legato < > Fast Legato]
[Dimension Controller 2: Velocity]
Staccato ----------> [Dimension Controller 3: Speed]
Portato ----------> [Dimension Controller 3: Speed]
[Dimension Controller 3: Speed]
Staccato Bold < > Staccato Agile
Portato Bold < > Portato Agile