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  • I'm probably starting to get the grip on multimic mixing. It's interesting to see how I was never interested to detailed mixing with the other multimic libraries I own. With Synchron libraries, the idea of dealing with a real orchestra has become stronger.

    If I understand (and hear) correctly, room mics always give the actual position of the instruments. A mix containing only room microphones would be like a photo of the instruments on stage.

    Where you start moving things around is with mid and close mics. Making them more present in the mix makes the instruments come closer. Making them softer makes the instrument go farther.

    Mic delay and algorithmic reverb does the rest, adding a sense of distance that can be accurately calculated by milliseconds and meters.

    Paolo


  • New to Synchron myself and having spent part of today experimenting with results from different combinations, I actually appreciated this discussion.

    (But, it seems that there is a personal feud from some other forum that got brought here. Startling, unnecessary, and unprofessional. Let's please be more generous to one another and forego personal attacks.)

    I have a more general question: All of the presets by VSL have EITHER the Room mics OR the TREE mics. Can someone explain the rationale for the either/or approach? Is this simply to save resources (as if the extra CPU isn't worthwhile for the limited gain due to the overlap)? Is there any problem (phasing or similar) that might be expected from combining them? I'm not hearing any problems and actually liking what I'm hearing by combining them. Just a little confused as to why the VSL room presets never do combine them. 

    Also from a usage standpoint, some of the overall sound and impact from the choices made are so significant that I could see value in making the stage mic decision first, and then composing and mixing into it. 


  • Hi Psalmster,

    The Room-Mix Channel is exactly that, a versatile mix of ALL room microphones (including the ones available with the Full Library).

    The idea was to create a resource-friendly starter preset that also gives you a taste of the additional room impression you get with the dedicated room mics in the Full Library. 

    Discrete mic channels give you MUCH more control over the sound. 

    Best, 
    Paul


    Paul Kopf Product Manager VSL
  • Ooh look who's back under a new name. What say you, Master Yoda?

      "Mmmmm, the farce is strong in that one."

    Hahaahahaahahaha


  • Paul,

    I have just today watched your 3 Tutorial videos on the Synchron player. They are SO helpful!

    Am I interpreting you to say that as I only purchased the STANDARD version of the Strings Bundle (so 4 libraries), when I use the ROOM MIX it is including the Back, Surround, High, and High Surround mics from the the FULL version as well?

    And more specifically relevant to my initial question: So, the room mix isn't an additional pair of stereo mics. Rather, it includes the Decca Mains -- so that's why a user wouldn't use the Room Mix and the Decca? I think I'm getting this now.


  • Back to the OP regarding F-R depth...

    4 internal options come to my mind as I've been playing around with the Mixer today.

    1. The Delay Runtime. Notice the Decca mics (and therefore the Room Mix) are set to 21ms. I'm presuming this is the mathematically correct amount due to measurements in the Synchron Stage, determined by VSL. However, the manual encourages free experimentation. Sure enough moving anywhere from 60-200 (the max) makes for markedly increased sense of depth or distance. Since the mixer can be adjusted PER INSTRUMENT, you could technically move an instrument's mics further away.

    2. Reverb. Simply increasing the amount or specifically length of reverb time can give the sense of more depth. And/Or using different Reverbs (built in plate vs. room on different channels or instruments). 

    3. EQ Roll-off.  As highs roll-off disproportionately quickly to lower frequencies, EQ'ing the mics with a high-end roll-off might make sources sound farther away.

    4. The Close Mics. Bringing up the Close Mic fader seems to bring the instrument closer. 


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    @PaoloT said:

     

    But how to do with Synchron libraries? Microphone gives a clear placement in the L-R axis, and in the High-Low one. But what about the Front-Rear axis? How to control it? Is it just a matter of making the distance information contained in the room mics (in particular the Tree) more evident? Could the Close and Distant etc. Mix Presets help, and be mixed at the same time for different sections?

    Paolo

    And as a more thorough approach, note this video that was created to show how to solve this -- posted from another recent forum discussion: 


     

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    @Psalmster said:

    2. Reverb. Simply increasing the amount or specifically length of reverb time can give the sense of more depth. And/Or using different Reverbs (built in plate vs. room on different channels or instruments). 

    Derailing from my own thread: who knows when to use the Plate and when the Room reverb? Plate reverbs where used in the past, when recording in smaller rooms and using dedicated reverb chambers. Room reverbs may be more modern, made with dedicated machines.

    Is it just a matter of timbre and style, or is there a preferred use for specific mics or setups?

    Paolo


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    Paolo, bear in mind that a plate reverb is simply a speeded-up 2-dimensional model of stereo reverb from a mono omnidirectiional source in a rectangular room. It's speeded up because the sound is travelling much shorter distances in the metal plate, compared to a real room, and so the early reflections and overall reverb build-up happen very much sooner. Hence it can be used very effectively wherever you want very fast wetting, or wherever you want to assert reverb build-up sooner rather than later.

    Traditionally, plates have been used extensively with drums; it's always been the best way to get a smooth and dense reverb profile almost immediately onto percussive or other short sounds. That said, there's nothing to stop you using a plate on sustained sounds, if your ear tells you it works better than a slower build-up artificial reverb.

    Note that a plate is inherently, like many if not most mono-to-stereo reverbs, spatially very 'single-minded'. Depending on how much of the plates you want in the mix, you may have to totally re-spatialise artificially after the plates.

    And finally, don't forget that not all digital models of a physical plate reverb (usually the EMT-140) are created equal. And there's a huge selection on offer. Moreover, still-existing physical plate reverbs are themselves very variable beasts, and so even the most meticulous digital emulations of actual plates may sound somewhat different to one another. For those interested, here's one useful comparison review of some plate plugins, including comparisons with an actual EMT-140:-

    What is the best plate reverb plugin?


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    @Psalmster said:

    And more specifically relevant to my initial question: So, the room mix isn't an additional pair of stereo mics. Rather, it includes the Decca Mains -- so that's why a user wouldn't use the Room Mix and the Decca?

    I admit having done it with the Standard libraries, and I'm comforted by a recent video where Beat Kaufmann does the same.

    Mixing in/with Synchron Player

    With the Standard libraries you have the Room Mix, including all the room mics; and the Decca Tree, that are the main room mics capturing the full orchestra, together with a (relatively) limited amount of room reverb.

    If you add the Decca Tree to the Room Mix, you get a stronger Decca Tree signal, with a weaker Ambient signal. You increase the center focus of the room mix.

    It's by far not as flexible as mixing the separate mics, but it gives you a good amount of flexibility, as if you were moving a 'Focus' slider.

    Paolo