Vienna Symphonic Library Forum
Forum Statistics

194,614 users have contributed to 42,925 threads and 257,982 posts.

In the past 24 hours, we have 3 new thread(s), 9 new post(s) and 121 new user(s).

  • last edited
    last edited

    @Another User said:

    It seems poor Dietz has to do some more MIRx settings! :D

    😐🌩️ ohhh nOOOOOOoooooooooooooo .......!!!!!! 

    ;-D


    /Dietz - Vienna Symphonic Library
  • Hehe +1

  • I have read this thread with great interest. All  things that are mentioned about MIR 3D, are very promising!
    I was wondering: are there plans to integrate MIR 3D in the Synchron Player with the Synchron-ized Libraries ? 


  • Thanks for you interest in MIR 3D! There are no plans for an immediate integration of the two products, but never say never... ;-)


    /Dietz - Vienna Symphonic Library
  • Will Room Packs bought for MIR PRO be available in MIR3D as well?


  • last edited
    last edited

    @Amit Katzengold said:

    Will Room Packs bought for MIR PRO be available in MIR3D as well?

    All existing RoomPacks have been reworked for MIR 3D. MIR Pro RoomPacks won't do, as they neither support Higher Order Ambisonics nor the three-dimensional Venue Maps.

    As far as I know there will be very friendly upgrade paths for MIR Pro Venue licenses you already own.  😊


    /Dietz - Vienna Symphonic Library
  • Will we be able to load an existing MIR Pro project with MIR 3D, like what we can do in VE Pro when moving from Vienna Instruments Player to VI Pro? If not, that is a shame as I have spent many hours setting up templates for all the MIR Pro Room Packs. I am not sure I am looking forward to setting up 60 + instruments again for 8+ Room Packs.


  • No need to put shame on anyone. ;-) As a matter of fact we spent countless hours to make sure that existing MIR Pro setups will load without additional user interaction, while sounding as close to the original mix as possible (usually within a +/- 1 dB). All that without sacrificing any of the new possibilities.

    If you need bit-identical recalls you can always re-install the (then) legacy version of MIR Pro.


    /Dietz - Vienna Symphonic Library
  • last edited
    last edited

    Hi,

    How is the decorrelation of the original signals actually improved by the new engine?.

    P.S. Great news about not needing to set up 480 instruments again. Few!😮


  • last edited
    last edited

    @JBuck said:

    How is the decorrelation of the original signals actually improved by the new engine?

    By an sophisticated procedure developed for VSL by the ingenious minds of the Institute of Electronic Music and Acoustics (IEM) at the University of Graz, raising the original 1st order Ambisonics IRs to Higher Order Ambisonics (HOA) up to 7th Order, if I remember correctly. However, we stick to 3rd order because otherwise the sheer amount of convolutions would overwhelm even the most powerful modern CPUs with only a few instruments. 8-)


    /Dietz - Vienna Symphonic Library
  • Sorry but what does 'raising' mean? Is this an improvement to an algorithm or a signal path or...???

    I just ask because before I spend another 1000 euros on a program I would like to know a bit more about it.

    Otherwise I will download the trial and be like 'oh yeah, that sounds way better' even though the human ear might not be capable of discerning the difference between 1st and 7th order let alone 1st and 3rd order.

    I assume there are audio examples of results from experiments by IEM. Any chance of we could hear such results?. I searched the link you provided but came up with nought. 


  • last edited
    last edited

    @JBuck said:

    I searched the link you provided but came up with nought.

    Well, that's probably because this proprietary development is on the cutting edge of technology. 😊 Examples will be published once MIR 3D is ready for release.

    Thanks for your patience!


    /Dietz - Vienna Symphonic Library
  • So why provide the link?.

    64 bit audio engines were cutting edge too (on paper) though they had zero audible benefit.


  • last edited
    last edited

    @Another User said:

    64 bit audio engines were cutting edge too (on paper) though they had zero audible benefit.

    If you want to work in stereo only, you'll mainly benefit from the new preset system, improved usability, and of course compatibility with new operating systems, CPUs, and GPUs. If you're working in surround, the sonic advantage will be enormous. If you're working in 3D, then there's no comparison anyway.


    /Dietz - Vienna Symphonic Library
  • last edited
    last edited

    @Dietz said:

    If you work in stereo only, you'll mainly benefit from the new preset system, improved usability, and of course compatibility with new operating systems, CPUs, and GPUs. If you're working in surround, the sonic advantage will be enormous. If you're working in 3D, then there's no comparison anyway.

    Looking forward to tabbed instances with different reverb tails, in particular! 

    Also, Dietz, a question (that you've probably answered before, apologies in advance):

    The secondary mic is a fantastic, demonstrably beneficial feature, but I've always wondered...why stop at a secondary?  Why not a third or fourth to simulate outriggers and whatnot?


  • last edited
    last edited

    @Another User said:

    Also, Dietz, a question (that you've probably answered before, apologies in advance):

    The secondary mic is a fantastic, demonstrably beneficial feature, but I've always wondered...why stop at a secondary?  Why not a third or fourth to simulate outriggers and whatnot?

    Well, this sounds like a logical development, but actually it defies the whole idea of Ambisonics, which always works on the assumption of _one_ listener's position. This is less of an issue when we work in 1st Order Ambisonics by means of virtual microphone capsules (as we do in MIR Pro), but it gets confusing quickly as soon as we introduce the so-called "coefficient-based" decoding in HOA (Higher Order Ambisonics), which looks at a room as a holistic entity that gets "projected" by loudspeakers. 

    So, in a nutshell: We don't have plans to offer more Microphone Positions than two at the same time. But the good news is that you will be able to "roll your own" by using more than one instance of the same Venue, since MIR 3D allows you to set up multiple "tabbed" rooms.. 😉

    Kind regards,


    /Dietz - Vienna Symphonic Library
  • Outriggers would have been really nice, I agree! But I'm totally fine with the sound as it is. :)

    Concerning multiple / tabbed instances: I have another idea, but don't know if this an option. I would like to have an export feature which allows you to save your settings in an “IR” file (per instrument) and import it back into VI Pro, so something like MIRx. With this, you could have so many different settings.


  • last edited
    last edited

    @Dietz said:

    If you want to work in stereo only, you'll mainly benefit from the new preset system, improved usability, and of course compatibility with new operating systems, CPUs, and GPUs. If you're working in surround, the sonic advantage will be enormous. If you're working in 3D, then there's no comparison anyway.

    Hi Dietz,

    Does it mean that there won't be sonic improvements when working in stereo?

    Best,
    David


  • last edited
    last edited

    @Another User said:

    So do I, but it looks like we have a shortage of available developers on the VSL software team ATM. 8-/ ... the conversion of all VSL products to iLok-based copy protection seems to be much more challenging than expected. *sigh* ... it doesn't look like the targeted release date of "later this year (2021)" is realistic anymore.

    For what it's worth, this particular customer is patient and content.  All things worth doing are worth doing right, and that takes whatever time it takes.  ¯\_(ツ)_/¯


  • last edited
    last edited

    @Dietz said:

    If you want to work in stereo only, you'll mainly benefit from the new preset system, improved usability, and of course compatibility with new operating systems, CPUs, and GPUs. If you're working in surround, the sonic advantage will be enormous. If you're working in 3D, then there's no comparison anyway.

    Hi Dietz,

    Does it mean that there won't be sonic improvements when working in stereo?

    Best,
    David

    😄 ... I _knew_ that I would read this question the very moment I clicked "Post" after I wrote the message above. I should have worded my reply more thoughtfully anyway, so here it goes:

    - There will be MINOR improvements (on the edge of audibility) as long as we use Main and Secondary Mic-settings we already had in MIR Pro. In fact, we've spent a considerable amount of development time to ensure that existing MIR Pro-based mixes can be opened in MIR 3D without any major surprises. In other words: I consider this a feature. 

    - As soon as we make use of the newly introduced features like Higher Order Ambisonics decoding in general, or coefficient-based decoding in particular, there will be significant changes that might also result in sonic improvements when used properly. 😉 However, I myself am still in the early stages with these new possibilities, so I do not yet dare to post any examples.

    All the best,


    /Dietz - Vienna Symphonic Library