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  • MIR 3D

    Dear VSL-Crew,

    i am sitting on a huge Atmos project - mostly powered by MIR Pro -  and a question crossed my mind: How is MIR 3D going? Is there any news at all? Just a bit curious, because it'll be exactly what i need for my next projects (i hope its basically MIR on steroids, haha)

     

     

    Greets,

     

    Joey


  • Hi Joey,

    it's really good to see the growing interest in MIR's development, although there hasn't even been an official announcement. :-) Thank you very much!

    MIR 3D is already "a thing", and as a matter of fact we just had another virtual developer meeting on Skype today. As you put it so nicely, it's indeed basically "MIR on steroids" - meaning that the underlying concept hasn't changed, but most (if not all) of the engine, the GUI, the preset management, even the RoomPacks have either been completely overhauled or even redesigned from scratch. Things are looking good already, but there are still some hurdles here and there which are more difficult to overcome than we thought. 

    ... all I can do for now is ask for a little more patience, please ... 8-)

    Thanks!


    /Dietz - Vienna Symphonic Library
  • I have complete confidence that Mir3D is going to be awesome, please take all the time you need to make it so!  I already bought vouchers just for this!  ;-)


  • If one were to purchase MIR Pro or 24 now, would there be some kind of considerate upgrade path for when Mir3D is eventually released? Whilst I don't need the "3D" features, I would love an updated UI. Mir is very pixelated and clunky looking on my iMac. I'm sure there will be other improvements too. So would there be some kind of extremely discounted upgrade price?    :)


  • :-D ... while I wouldn't expect "extremely discounted prices", I'm sure that VSL's marketing will come up with some nice ideas regarding upgrades and introduction specials.

    It goes without saying that MIR 3D will be first and foremost about sonic improvements and new possibilities. But the "3" in MIR 3D not only marks a departure into the third dimension, it also stands for the fact it will be the 3rd generation MIR engine in general. Of course, this concerns long-awaited areas such as the GUI resolution, but also the so important handling of presets and templates. I think you will like it .... :-)


    /Dietz - Vienna Symphonic Library
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    Cool 👍 


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    @Dietz said:

    Hi Joey,

    it's really good to see the growing interest in MIR's development, although there hasn't even been an official announcement. 😊 Thank you very much!

    MIR 3D is already "a thing", and as a matter of fact we just had another virtual developer meeting on Skype today. As you put it so nicely, it's indeed basically "MIR on steroids" - meaning that the underlying concept hasn't changed, but most (if not all) of the engine, the GUI, the preset management, even the RoomPacks have either been completely overhauled or even redesigned from scratch. Things are looking good already, but there are still some hurdles here and there which are more difficult to overcome than we thought. 

    ... all I can do for now is ask for a little more patience, please ... 8-)

    Thanks!

    Can't wait!  (But I'll have to, oh well...)


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    That's what I'm looking at this very moment:

    MIR3D_FirstGlimpse.mp4-1696259454869-sdgql.mp4

    /Dietz - Vienna Symphonic Library
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    @Dietz said:

    That's what I'm looking at this very moment:

    Now all you need is to replace the Room Tone with sounds of the audience coughing at the worst possible moment in the music and we'll have ultimate realism.


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    @Dietz said:

    That's what I'm looking at this very moment:

     

    heh.  Cool!


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    @Dietz said:

    That's what I'm looking at this very moment:

    🤤


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    @Dietz said:

    That's what I'm looking at this very moment:

    Now all you need is to replace the Room Tone with sounds of the audience coughing at the worst possible moment in the music and we'll have ultimate realism.

    This would be the easiest library to record.  Just hire 300 people and tell them not to make any noise whatsoever for 2 hours.


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    @Seventh Sam said:

    Now all you need is to replace the Room Tone with sounds of the audience coughing at the worst possible moment in the music and we'll have ultimate realism.

    This would be the easiest library to record.  Just hire 300 people and tell them not to make any noise whatsoever for 2 hours.

    And I will bring this one to the session!

    Rossana, a concertgoer's favorite!

    Paolo


  •  

    Woahh, cool!

    But from Graphic Card side 2-4 GB are still OK?

     

    EDIT: BTW ... Not long ago I told you that MIR looks like a Software that "wants to be touched" ... :) ... Thats it!


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    Thanks! 😊

    @LAJ said:

    But from Graphic Card side 2-4 GB are still OK?

    It's going to be tight, but I don't have any final system specs ready yet.


    /Dietz - Vienna Symphonic Library
  • This is very interesting to hear about MIR 3D - Mir is already one of the best things for mixing/reverb ever.


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    @Dietz said:

    That's what I'm looking at this very moment:

    Absolutely gorgeous! Makes the already beautiful venues even more so.

    I hope that there will be some more sophisticated wood and fabric textures for the seats. Haha, just joking. 😄


  • Or to push it even further: I stumbled upon this video and love the 3D presentation of the instruments (without people). Would look very cool in MIR ...

    https://www.zylia.co/blog/category/good-reading

    The website is also good for those who wants to know more about ambisonics.


  • I have been thinking often about MIR 3D and I need to ask a few questions to see if I can get a better idea of what to anticipate and how it will integrate into my mixing plans. Dietz, if you can't answer at this stage, I understand, but I'm curious nonetheless!

    So,

    Will it be possible to open older mixes done in 2.0, 5.1 etc. and retain our 2D staging placements in the new MIR 3D? Will it be relatively painless to convert older MIR mixes into 3D?

    What mix formats will MIR 3D offer? Are there any plans to integrate with Atmos or other object based mixing?


  • Thanks for your interest in our developments!

    MIR 3D is still work-in-progress, so there might be changes in the feature set in general or specific changes I can't anticipate, but since you asked, I'll try to give you an idea:

    - MIR 3D will based on 3rd order Ambisonics throughout its whole signal path, but of course you will be able to decode in 1st order like MIR Pro does, too. We plan to allow for a painless transition from MIR Pro to MIR 3D (not the other way round, for obvious reasons).

    - There _will_ be sonic differences for several reasons, so if you need bit-identical recalls you will have switch back to Pro. 3D and Pro can't coexist side-by-side, otherwise there would be no straight-forward way to migrate existing templates to the new version.

    - Format-wise the sky is the limit, from a technical POV. :-) MIR 3D will enhance the existing concept of "capsule-based" decoding (i.e. the individual capsules of the virtual microphone arrays we have in MIR Pro) with an approach that could be called "coefficient-based decoding". The latter can be seen as a way to sculpt and organize the Ambisonics output from a loudspeaker-perspective rather than a microphone-perspective. Sounds a bit confusing, I know. 8-) ... In general, things get _really_ complex quickly when dealing with HOA, so there will be (or better: will _have_ to be) Output Format Presets to deal with multi-channel mixes. 

    - These output formats will include all typical surround- and 3D-configurations, some of them maybe even in several flavours. MIR 3D will also be able to deliver the un-decoded Ambisonics audio stream, which opens whole new areas of use-cases. But MIR 3D can _not_ output Dolby Atmos-metadata. You will most likely integrate its chosen, discrete multi-channel output in form of so-called "beds" with your Atmos mix. There are no moving "Objects" in MIR Pro, so that's a non-issue for now.

    - A final word of the notion "3D" in context of MIR: As you all know, MIR is based on impulse responses from real halls. IOW: If there was no IR source position, then there's nothing we can put a signal in. Of course we found ways to interpolate and do some other nice trickery, but please keep in mind that this is _not_ an algorithmic reverb engine, so don't expect the option to have a singer flying through the hall. ;-) MIR all about a holistic, enveloping presentation of real (!) rooms and the way instruments (or other sound sources) interact with them.

    ... let me repeat that this info is based on the most recent developments, but things still might change for the actual release version!

    Thanks again for your interest! Highly appreciated.


    /Dietz - Vienna Symphonic Library