Hi,
Synchron and Synchronized libraries make use of algorithmic reverb, in addition to the real or convolution one. For most of the instruments I've checked, this is a Room Reverb (sometimes a Plate Reverb), adding a glossy layer of artificial reverb tail to the natural one, and helping in positioning of the individual instruments/sections in the space.
The reverb is usuallyadded as an insert in an Aux channel, with varying levels of send from each mic channel. The final Reverb of the Synchron Player (the one you can see on the right of the mixer) is more rarely used (like in Appassionata Strings).
Is there a reason for using the one instead of the other? I presume it is because the Aux reverb contains more parameters, and allows for a more detailed programming?
Also, I would like some more information about the reverb (and, in general, all the effects) in the manual. Some examples: which measurements units are used for the reverb's "ER Size" parameter? Which for the Size parameter?
And, in the compressor, to what does each Character value corresponds? I'm trying to figure it as an analogy with Waves' Renaissance Compressor, but I'm not sure what it is really doing.
Paolo