Oh no! MetaPlugin also crashes VEPro7.
Unfortunately I had to pay for MetaPlugin to see this. The demo does not allow saving so I did not see that the crash happens on loading :-(
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Oh no! MetaPlugin also crashes VEPro7.
Unfortunately I had to pay for MetaPlugin to see this. The demo does not allow saving so I did not see that the crash happens on loading 😞
sorry to hear that news. The fact that all 4 of the subhosters I have can easily cause VEP7 to crash, is I think something that hsould be investigated by VSL. They don't crash my DAW's.
Just wanna update this a year later..
As of today, the major plugin sub-hosters I have tried do not function inside VePro7. That includes
Main reason many of us need this is in order to do articulation management with midi VST2 and AUmfx plugins before hitting the instrument.
I have found a new free sub-hoster which appears to work and so far hasn't crashed VePro7 yet!
Seems to work! Its based on JUCE, so pretty standard compatibility and somehow it has not crashed VePro7 yet (knock on wood)
Note to VSL, PLEASE consider putting a midi fx plugin slot above the instrument. This would not be that difficult to do and it would enable us to to articulation management that is sometimes needed. That would be preferable to using a sub-hoster for various reasons, including that when I put ViPro or Synchron inside a sub-hoster, then VePro doesn't automatically detect it and handle it smoothly in MirPro, etc.. So one plugin slot in front of the instrument slot in order for articulation management would be greatly appreciated.
Hi Duggle,
I'm afraid VE Pro is not ready for MIDI processing plug-ins. There has been very litlle interest for it so far, so it is unfortunately not high on our wishlist.
Sorry to have no better news.
Best,
Paul
How do you measure such interest? Is there a place for making feature requests and voting on them? It seems like most feature requests here just get ignored and we get whatever is already on the roadmap VSL defines.
There were several people interested in this, many interested in more precise CC control in Synchron player, many interested in being able to play trills in Synchron player as we can in VI Pro etc.
Hi,
We evaluate each request internally and put them on our wish-list.
This list is quite long with many interesting suggestions, submitted by our team and/or by our community.
So we have to prioritize on which feature we can work next.
Thanks for your patience.
Best, Ben
If we can be philosophical and hypothetical for a moment about what would make a nice addition in this particular area.... i also wish we had this capability, but mainly its only due to articulation management challenges while working with different sample libraries, including VSL, together with DAW's that simply have not enough articulation management features built in, or in some cases none.
Another route VSL could go would be to identify the specific reasons people are asking for a midi plugin slot and instead just build that functionality into VePro somehow, especially as pertains to articulation management.
Some DAW's barely provide enough capability and even Cubase and LogicPro are deficient in this way. Maybe VePro could just close the gap on articulation management itself, without introducing an open ended midi plugin slot? So what are the issues?
Really, there are half a dozen or so key issues that many people are facing and really VSL could create an extremely large and effective reason/justification for using VePro at all if they filled in the cracks of articulation management and did so in a way that even DAW's without any articulation management capabilities whatsoever would be greatly enhanced in this area by using VePro.
I do think adding a midi plugin slot would be at least a hundred times easier then everything I mentioned above, then just let someone else develop a midi plugin to do everything I mentioned above. Or users can use script plugins, etc...and get it done. But really, this is an area where VSL has an opportunity to deliver a solution for a problem that nobody has really addressed adequately in my view: articulation management.
Just my two cents...
Another route VSL could go would be to identify the specific reasons people are asking for a midi plugin slot and instead just build that functionality into VePro somehow, especially as pertains to articulation management.
That's a fine idea. We don't need our answer, we need the problem solved.
Here's the problem - and I'm limiting it to just being a consumer of ($14,000+ worth of) VSL sample library products:
Whether it's VI Pro or Synchron player, VSL requires more keyswitches/commands to be sent per articulation/patch change than any other product. In VI Pro it was matrix/X/Y, and sometimes A/B switch (4). With Synchron player, the sky's the limit.
VSL has a reputation for being hard to use and this is exactly why. Solving this problem in a DAW or notation program is a lot of work, and every articulation system is different. So not many people do it, and not nearly as many people use VSL as could.
What do I want instead of 4-6 commands per articulation? I want to send a single PC/CC. There are rarely more than 128 patches in an instance, and I'd be happy to live with that limit. Within the instance I want to be able to say PC/CC 42 = this patch, PC/CC 27 = that patch. That's it. I'm not playing this live, I don't want my hands on 5 controllers, I don't want extra keyswitch notes on my tracks, I don't want to have to record keyswitch/CC dumps or anything else. Nothing about solving this need get in the way of also supporting multidimensional live control.
This is what I use MIDI scripting for - turning a single PC/CC into the pile of commands that VSL requires. Obviously this could be solved in the VI/Synchron players, or VEP.
The other thing I always use MIDI scripting for with VSL is making it so CC2 can be interpreted as velocity when VelXF is OFF. That is, I want to use the CC2 value for the dynamic without the crossfading. This also could be supported as a mode right in the players.
In any case, the biggest point is that this desire/need is driven by VSL's sample products themselves. It's not an abstract "wouldn't it be cool" thing. I really don't want to have to use BlueCat Plug'nScript or Logic's Scripter etc. But VSL sampling products are just too cumbersome to use without, IMO.
I don't particularly think VSL instruments are any more cumbersome then others, in fact quite the opposite, they are quite flexible. There is nothing stopping you, for example, from putting all of your articulations in Synchron Player under one super tall column (dimension), and only need a single keyswitch for each articulation. You can reassign keyswitches and CC's to various aspects of sample playback better then just about any other sample player I can think of.
Yes, the factory defaults happen to be setup in a way with 4-5 dimensions, which means you need to send perhaps 4-5 keyswitches using those arrangements, but you can rearrange your own presets however you want and can avoid multiple keyswitches.. ViPro also you can arrange presets using only a single row of X-based keyswitches if you want.
Yes, I would also prefer to not have to recreate entirely new dimension trees, in Synchron player, I'd rather be able to use the existing factory presets as is.
But the bigger problem has to do with DAW's themselves. Many DAW's have nothing at all provided to facilitate articulation switching on the fly. Lots of sample libraries handle things slightly differently, so any kind of articulation management system needs to be flexible. Only 3 DAW's really provide any kind of solution, none perfect. LogicPro has Articulation Sets, cubase has expression maps, and StudioOne5 now has a very rudimentary keyswitch lane which can send only a single keyswitch at a time.
There is also a third party extension for Reaper which can add some capability.
In the case of LogicPro and Cubase, they are still deficient, I have listed above in my earlier post some of the specific things that they did not address and still cause composers to jump through way too many hoops and challenges, usually kind of complicated also. On top of that many are trying to incorporate Lemur and other touch pad interfaces into their workflow, which further complicates the matter of how to choose articulations on the fly as they are playing in parts, etc.
I personally see a huge opportunity here for VSL to provide a generic solution that will expand the articulation management of ANY daw when used in conjunction with VePro. Presently, VePro usually adds an additional level of complexity that usually makes articulation management even MORE difficult then without it.
I don't particularly think VSL instruments are any more cumbersome then others, in fact quite the opposite, they are quite flexible. There is nothing stopping you, for example, from putting all of your articulations in Synchron Player under one super tall column (dimension), and only need a single keyswitch for each articulation. You can reassign keyswitches and CC's to various aspects of sample playback better then just about any other sample player I can think of.
Yes, the factory defaults happen to be setup in a way with 4-5 dimensions, which means you need to send perhaps 4-5 keyswitches using those arrangements, but you can rearrange your own presets however you want and can avoid multiple keyswitches.. ViPro also you can arrange presets using only a single row of X-based keyswitches if you want.
You are making a theoretical argument but have you actually tried these things? Synchron player does not offer scrollbars on dimensions and shrinks everything down to an unreadable and unusable size as a single dimension grows.
And VI Pro only offers 12 slots per X/Y dimension, even if the controller is a CC. Sure you could make dozens of single-cell matrices and drive VI Pro via program change but that is clearly antithetical to the design. VSL's intended design takes more control messages than any other. A single-dimensional control method can be offered orthogonally - e.g. Spitfire's UACC system (although the universality of that was an overreach). XSamples libs have a 2-D keyswitch system but also offer access to all 88 patches via a single CC, right out of the box. Don't get me wrong, I appreciate VSL's flexibility otherwise and I think a lot of the challenges come from their increased depth of sampling, which I also value.
As far as the initial ask (MIDI scripting in VEP). Sure, we can talk about the shortcomings of DAWs etc and make arguments for this (we agree) but there is already an example of this feature on the market and it is available with the vast majority of VSL's competitors - the Kontakt ecosystem.
Kontakt player, like VEP, can host multiple VI instances, albeit only Kontakt ones. And right at the top of every multi there are slots for KSP scripts. People value this capability and it gets used. If you have a lib that only uses keyswitches and you want to use CCs, you can fix it. If you want to route across multiple instances you can do it, channelize, conditionally filter etc. Thus every Kontakt instrument supports MIDI input scripting but no VSL instrument does and no VSL product can add it.
So I'll change the argument - Kontakt multis offer both MIDI script slots and a built-in scripting language for them, why doesn't VEP?
This not working is a big frustration for me. I’ve tried, over and over, as new versions have been released, to use Blue Cat PatchWork and PlugNScript inside VE Pro without success. Crashes and restarts...
The integration with Studio One’s Sound Variations seems great, but I’m on Pro Tools, and I don’t want to juggle two DAWs just to be able to use articulation switches.
As mentioned before in this thread, a simple thing like being able to map a single Program Change message into multiple keyswitches would be so awesome!
The main problem is Patchworks. PlugNScript should work. I would recommend you get the cheap or free Kushview Element...which absolutely DOES work inside VePro..then you can host PNS inside that along with your instruments.
Kushview Element and Unify are the only two plugin sub-hosters I have been able to get to work reliably inside VePro. They are based on JUCE, for whatever the reason, that seems ok inside Vero.
All the other well known sub hosters like Patchworks, DDMF, PlogueBidule... have problems...don't know why.
I’m new to this concept, but I just installed Element and tried it inside VE Pro (Windows). It seems to work, but it hits the CPU harder than PatchWork and takes longer to open.
A bit overkill maybe (a full-fledged plugin host inside a plugin host) - I just want to be able to put a script before my VI.
Is there some way to tweak and reduce the size and complexity of an Element session to reduce the CPU hit?
My initial thought was to use a separate Element session per instrument, as in the attached pic, but maybe I could put multiple chains/instruments inside a single Element session?
I do not think Element is particularly hard on the CPU. I have never compared it to Patchworks, but it would be interesting to see the actual results in comparison.
Did you buy Element or build it yourself? If you built it yourself, are you sure you aren't using the debug version?
I can't think of anything about your configuration that would potentially use less CPU, but if you're getting some unusual CPU activity it might be worth posting a ticket on Kushview's GitHub tracker to see what would come out of that.
[quote=Håkan Glänte;307198]
My initial thought was to use a separate Element session per instrument, as in the attached pic, but maybe I could put multiple chains/instruments inside a single Element session?
[/quote]
yes you could potentially put multiple instruments inside one Element session, though I don't think that is particularly a good idea, because then you wouldn't be mixing the instruments in VePro's excellent mixer. That certainly would not work for me since I use MirPro.
I do not think Element is particularly hard on the CPU. I have never compared it to Patchworks, but it would be interesting to see the actual results in comparison.
Did you buy Element or build it yourself? If you built it yourself, are you sure you aren't using the debug version?
According to the CPU meter it taxes the CPU more. Haven’t tried a real-world scenario with full blown arrangement.
I bought it, don’t know how to build it myself. But maybe that could be a way to create a lighter version?