Thank you for your efforts Sam. WTF is the only thing left to say. I really don't understand what the hell is happening, whe share the same settings, the same project with really opposite results.
The only thing I noticed in your screenshots is that you used 12/64 audio channels, in my update I set 64/64, try to do this and you should see an increase in RT CPU.
I checked but I already knew it, multithreading is active obviously.
I don't know what could it be, my PC run pretty much everything really fast, even big projects, but for some obscure reason RT CPU behaves dramatically different.
The cause is not even in the project, so where the hell is? Well I really don't know what to do...
There should be other users that share their experience to reach an answer, I have a 0,3% of RT CPU even in a completely blank project, no tracks, nothing...