I use Cubase on Windows 10 and it makes no difference in CPU load here when the VEP window is open on my secondary screen, or when minimized.
Ben@VSL | IT & Product Specialist
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on the mac I am seeing 10-20% bump in CPU utliziation for both LPX and Cubase when VEP window is open.
It's quite normal for the system CPU usage to go up when the computer is doing more things (drawing audio meters, updating other GUI parts etc). The VEP CPU meter should stay the same, since it measures realtime thread CPU.
Alright, but I'm noticing quite a bigger jump in VEP7 compared to VEP6. That's all I'm saying. Plus I don't agree with you that its normal for the GUI to be sucking 20% of cpu just sitting there playing the meters. If so, there is something that could be done better.
Enjoy your cpu use!
I am having trouble with my Izotope Ozone 8 plugins. It seems like they crash the initial vst search and all other vst after them becomes "unknown".
Is this a known bug?
I am having trouble with my Izotope Ozone 8 plugins. It seems like they crash the initial vst search and all other vst after them becomes "unknown".
Is this a known bug?
Not a known bug. Which operating system are you on, and which exact version of Ozone is this?
I know that the iZoptope VST plugins can be incredibly slow in scanning - since they appear to completely tear down and setup everything for each channel configuration.
Izotope Ozone 8.02a which should be newest one.
It says it is failing the verification and then it just stops and crash.
I will put the izotope .dll's in another folder and do a rescan and should be ok. I usually not use them outside the final master and in cubase anyway.
That sounds like quite a bit of activity.
Could you send me a screenshot of your VEPro in action, so I can assess what activity is going on?
Will do so today. Just the ET Tutorial from VSL website...no extra FX plugins (shrug). But I will make some screenshots today...
I loaded the biggest project I have ever made, originally done for VE6 and it loaded perfectly in 7, plays back just as well with that great new feature of being able to instantly see the articulations on the mixer (very useful! - previously they are somewhat "buried" within the VI instances). Also the range of new EQ/instrument settings available is great to have. There is no increase at all in CPU useage on my system.
I had to roll back to 6 due to instability and a bug with automation recall, so I used 7 and 6 side by side as it were. Pretty certain 7 in my use case is more efficient (I was using Nuendo with ASIO Guard at medium, 6 had to go to high. Day before I was still using the Cubase 10 trial.)
I'm also seeing the CPU issue when the GUI for an active instance is displayed. I had this issue on 6 as well and opened a ticket (Case 297541) about the problem.
My steps to reliabliy recreate the issue are below. It makes sense there would be additional CPU usage for drawing the meter but from my observation using the test outline below jumping from ~20% to ~100% showing a single meter seems like something else could be going on as well.
If it's helpful (or for someone to point out that I'm doing something wrong) here is a quick screen recording creating the issue I see. Apoligies in advance for the terrible chord progression
https://www.dropbox.com/s/tps64ryyeicjz80/Cubase-VEP7-CPU.mp4?dl=0
Here's a dumb question;
Will my Special Editions still work on VEP7 as it is fully functional in VEP6? What about my Slate Drums (SSD5) that are 64 bit? UVI (latest) ??
I'm a little wary of the Synchron Player. I've searched the site but everything seems to point the user towards upgrading and buy new Synchron Strings, etc. Would anyone care to weigh-in with their knowledge?
Please and thank you...
My SE Percussion works in VEP 7, I doubt there is anything VSL which won't. One user reported VEP 7 won't see UVI Workstation.
I like Synchron Stage mixing interface and the sound. The paradigm is a little different as to control.
The player itself is fine afaict.
One user reported VEP 7 won't see UVI Workstation.
Just to say that's resolved in the next build (my understanding is it was not an issue specific to the UVI Workstation, but a general problem scanning certain libraries on certain setups).
Nothng is affected re any VSL libraries, those will load as normal in VI Player or VI Pro, so no worries on that score.