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  • Synchron Player - dimension control via velocity

    In VI Pro, I loved being able to choose different ways of switching between cells along the X and Y axes. It was very easy to set up and worked great. One of the methods I liked using was switching via velocity, where you could define a threshold value so that, for example, velocity 63 and below would trigger one articulation, and anything above 64 would trigger another.

    It seems that this is not possible in the Synchron Player, or am I missing something?

    You can of course set up a dimension control to velocity, but as there is no way of defining a threshold value, you end up with some random and nonsensical crossover point. The only way to affect this is to fumble around with the control curve, but this is extremely tedious and almost impossible to set up the way you need it.

    You can try to literally play around with the curve for hours until you eventually find the exact curvature by accident, but this is of course a ridiculous game of skill. And since the GUI of the control curve is very small and can't be enlarged, it's very hard to visually recognize any change in the curve when fine-tuning it.

    Please bring back the old threshold setup from VI Pro.


  • last edited
    last edited

    @JimmyHellfire said:

    You can of course set up a dimension control to velocity, but as there is no way of defining a threshold value, you end up with some random and nonsensical crossover point.

    If I understand you right, than it would help if we would be able to define the valiue where the controler switches from one slot to the next.

    It was already some month ago when I suggested something likely, meanwhile a bit more general but, it seems as if it would solve also your problem:

    1) while we can at the field on the left side of each slot which Keyswitch triggers which slot, the same field remains currently empty when the List is controled by any other kind of controler. So I suggest, that exactly the same field which show us the corresponding Keyswitch, shsould likewise show the value, when the controler switches from one slot to another.

    2) Currently aswell as the Keyswitches as the Value where a controler switches the slot are associated automaticly. I do not realy understand why that should always be necessary. If my first suggestion to display the switch-values as the Keyswitches are already displayed wold be realised, my next suggestion would be to allow the user to define those values by just clicking in the value and entering the Keyswitch or value we need as it is currentl for instance possible to change Volume values in the Channellist of the VE.. 

    So basically I think we consent it would be great to allow not only automatically asigned Value but also the user to define them, I think that is exactly what is missing to allow you to customize the velocitycontrole to your needs aswell as you asked for.